This thread was locked on 2012-10-12 12:09:58 by Brian Diaz. Reason: Copyright violation
Forums > Off-Topic Discussion > One Android User's iPhone App Envy

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What Fun Productions

Posts: 20192

Phoenix, Arizona, US

After four years of intense competition, the quality and availability of leading third-party iPhone apps still beats Android, even though Android phones have much greater market share. We've seen it in study after study: more people own Android phones, but developers prefer iOS. Apple's phones are easier to develop for, with less fragmentation, less piracy, and a higher rate of developers getting paid for their efforts.

Apple's curated approach to the App Store may be annoying for many, but it makes browsing and searching a lot easier than Google's perpetually undermonitored Play store. And there's just more there. Recently I've been looking for games: Disney Fairies Fly (for my daughter) and SpellTower (for myself), for instance. Nope. Gameloft has 161 iPhone apps versus 48 Android apps. EA publishes 106 iPhone apps and 27 Android apps. Glu, 70 iPhone apps and 40 Android apps. Kemco, which makes the Android JRPGs I love, treats the two platforms pretty much the same, but Square Enix has far more games for iPhone than for Android.

Even when apps come to Android, it's often months or years after they debut on iPhone. Temple Run and Instagram are two big-name examples of that phenomenon.

iPhone apps tend to look better, too. Take CNN's app as an example. On Android, it's perfectly functional. But the iPhone app has slightly larger images, a prettier background, and time stamps on the stories.

A lot of Apple's advantage has to do with Android's proliferation of devices, screen sizes, and versions. iPhone developers just have fewer targets to write for, so they can focus on fit and finish rather than on generating and testing 50 different versions of code and images for different screens and processors. I'm not sure how Android can pull ahead given that handicap.

http://www.pcmag.com/article2/0,2817,2410275,00.asp

Oct 11 12 11:05 am Link

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Damon Banner

Posts: 85305

Hayward, California, US

I work for a software/engineering company.  Which means most of our employees are developers.  I can assure you, they don't prefer ios.

With as many threads as you start about android, I'd think YOU have android envy.  Maybe you think the icon is better.  Don't worry, I understand.

Oct 11 12 11:12 am Link

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nwprophoto

Posts: 13917

Kalibo, Western Visayas, Philippines

What Fun Productions wrote:
Apple's curated approach to the App Store may be annoying for many

iPhone developers just have fewer targets to write for,

So, what you are saying is that you enjoy being in the box and never leaving your Apple comfort zone?  smile

Oct 11 12 11:17 am Link

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Robert Lynch

Posts: 2484

Bowie, Maryland, US

Damon Banner wrote:
I work for a software/engineering company.  Which means most of our employees are developers.  I can assure you, they don't prefer ios.

As users, or as a target platform for development? Those are two separate issues.

Oct 11 12 02:56 pm Link

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Dannielle Levan

Posts: 12857

New Westminster, British Columbia, Canada

What Fun Productions wrote:
After four years of intense competition, the quality and availability of leading third-party iPhone apps still beats Android, even though Android phones have much greater market share. We've seen it in study after study: more people own Android phones, but developers prefer iOS. Apple's phones are easier to develop for, with less fragmentation, less piracy, and a higher rate of developers getting paid for their efforts.

Apple's curated approach to the App Store may be annoying for many, but it makes browsing and searching a lot easier than Google's perpetually undermonitored Play store. And there's just more there. Recently I've been looking for games: Disney Fairies Fly (for my daughter) and SpellTower (for myself), for instance. Nope. Gameloft has 161 iPhone apps versus 48 Android apps. EA publishes 106 iPhone apps and 27 Android apps. Glu, 70 iPhone apps and 40 Android apps. Kemco, which makes the Android JRPGs I love, treats the two platforms pretty much the same, but Square Enix has far more games for iPhone than for Android.

Even when apps come to Android, it's often months or years after they debut on iPhone. Temple Run and Instagram are two big-name examples of that phenomenon.

iPhone apps tend to look better, too. Take CNN's app as an example. On Android, it's perfectly functional. But the iPhone app has slightly larger images, a prettier background, and time stamps on the stories.

A lot of Apple's advantage has to do with Android's proliferation of devices, screen sizes, and versions. iPhone developers just have fewer targets to write for, so they can focus on fit and finish rather than on generating and testing 50 different versions of code and images for different screens and processors. I'm not sure how Android can pull ahead given that handicap.

http://www.pcmag.com/article2/0,2817,2410275,00.asp

All I heard was "I need to justify my exorbitant purchase'

Oct 11 12 03:03 pm Link

Photographer

What Fun Productions

Posts: 20192

Phoenix, Arizona, US

What Fun Productions wrote:
After four years of intense competition, the quality and availability of leading third-party iPhone apps still beats Android, even though Android phones have much greater market share. We've seen it in study after study: more people own Android phones, but developers prefer iOS. Apple's phones are easier to develop for, with less fragmentation, less piracy, and a higher rate of developers getting paid for their efforts.

Apple's curated approach to the App Store may be annoying for many, but it makes browsing and searching a lot easier than Google's perpetually undermonitored Play store. And there's just more there. Recently I've been looking for games: Disney Fairies Fly (for my daughter) and SpellTower (for myself), for instance. Nope. Gameloft has 161 iPhone apps versus 48 Android apps. EA publishes 106 iPhone apps and 27 Android apps. Glu, 70 iPhone apps and 40 Android apps. Kemco, which makes the Android JRPGs I love, treats the two platforms pretty much the same, but Square Enix has far more games for iPhone than for Android.

Even when apps come to Android, it's often months or years after they debut on iPhone. Temple Run and Instagram are two big-name examples of that phenomenon.

iPhone apps tend to look better, too. Take CNN's app as an example. On Android, it's perfectly functional. But the iPhone app has slightly larger images, a prettier background, and time stamps on the stories.

A lot of Apple's advantage has to do with Android's proliferation of devices, screen sizes, and versions. iPhone developers just have fewer targets to write for, so they can focus on fit and finish rather than on generating and testing 50 different versions of code and images for different screens and processors. I'm not sure how Android can pull ahead given that handicap.

http://www.pcmag.com/article2/0,2817,2410275,00.asp

Strangekitty wrote:
All I heard was "I need to justify my exorbitant purchase'

You didn't read the first paragraph of the link:

"Most of the year, I'm an Android user. My personal phone is an Android device, as are most of the gadgets around here. But for about two months each year, I'm an iPhone and iPad tester, and that's when I get horribly envious. You see, it's the apps. Especially the games."

Oct 11 12 03:16 pm Link

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Stephen Dawson

Posts: 29248

Toronto, Ontario, Canada

I have downloaded 6 apps for my Galaxy II and 8 for my ASUS tablet.

How many iApple apps are there? 500,000?

How many Android? 250,000?

What is the practical difference for 99% of consumers?

Oct 11 12 03:22 pm Link

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nwprophoto

Posts: 13917

Kalibo, Western Visayas, Philippines

What Fun Productions wrote:
Especially the games."

I could see how playing games on your phone might appeal to a certain demographic.

Oct 11 12 03:31 pm Link

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GCobb Photography

Posts: 15894

Southaven, Mississippi, US

What Fun Productions wrote:
After four years of intense competition, the quality and availability of leading third-party iPhone apps still beats Android,

I suppose that's just a matter of opinion.  I have to use both daily and would scrap the iphone much faster.

Look at Tasker, see what it does and let me know if you think Apple will ever have an app that is that configurable.

Oct 11 12 03:47 pm Link

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Jason Haven

Posts: 38336

Washington, District of Columbia, US

I'm an Apple user (or at least I have some Apple devices, I also use a PC and a Nexus 7)), and I think these threads are incredibly tiresome.

Oct 11 12 03:58 pm Link

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Jerry Nemeth

Posts: 28000

Dearborn, Michigan, US

Stephen Dawson wrote:
I have downloaded 6 apps for my Galaxy II and 8 for my ASUS tablet.

How many iApple apps are there? 500,000?

How many Android? 250,000?

What is the practical difference for 99% of consumers?

Not much!

Oct 11 12 04:00 pm Link

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Jerry Nemeth

Posts: 28000

Dearborn, Michigan, US

ASYLUM - Photo wrote:
I'm an Apple user (or at least I have some Apple devices, I also use a PC and a Nexus 7)), and I think these threads are incredibly tiresome.

+100

Oct 11 12 04:01 pm Link

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Robert Lynch

Posts: 2484

Bowie, Maryland, US

nwprophoto wrote:
I could see how playing games on your phone might appeal to a certain demographic.

What else am I supposed to do waiting in the doctor's office?  Read the boring magazines?  Thanks, but I'll just play Bejeweled.

Oct 12 12 12:07 am Link

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photoimager

Posts: 4906

Stoke-on-Trent, England, United Kingdom

I was using Apps on my Dell PDA in the early noughties
I was using Apps on my Texas TI-92 and HP 38G in the 1990's.
Am I jealous of either Android or iOS users ?
No
Am I producing this on a slate that does not use iOS or Android ?
Yes, and it can use some Apps from one of those platforms but not the other.

There are two things that annoy me about Apps:
- some people thinking they are the sole reason for using a device
- that HP or Texas, whoever was first, didn't register the term such that they'd be able to sue the butt off Apple.

Oct 12 12 01:22 am Link

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NothingIsRealButTheGirl

Posts: 33590

Los Angeles, California, US

I'm going to eat an apple right now. A red delicious.

Then I'm off to bed.

Oct 12 12 01:25 am Link

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GK photo

Posts: 28088

Laguna Beach, California, US

ASYLUM - Photo wrote:
I'm an Apple user (or at least I have some Apple devices, I also use a PC and a Nexus 7)), and I think these threads are incredibly tiresome.

http://blogs.families.com/media/Like%20a%20Moth%20to%20a%20Flame.jpg

Oct 12 12 01:37 am Link

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hbutz New York

Posts: 3237

Ronkonkoma, New York, US

What Fun Productions wrote:
http://www.pcmag.com/article2/0,2817,2410275,00.asp

PC Magazine does not have articles.  They only have ads disguised as articles.

Oct 12 12 03:13 am Link

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Chicchowmein

Posts: 14486

Palm Beach, Florida, US

GK photo wrote:

http://blogs.families.com/media/Like%20a%20Moth%20to%20a%20Flame.jpg

I used to like Apple devices ( though I would never get their phone anyways). WF has tainted Apple products for me forever.

Oct 12 12 05:12 am Link

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Sleepy Weasel

Posts: 4643

Castle Rock, Colorado, US

Yawn. I certainly wouldn't make number of games something to brag about in the iPhone vs. Android phone debate. But considering the OP's track record of Apple posts...

Oct 12 12 06:46 am Link

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P I X I E

Posts: 35327

Toronto, Ontario, Canada

Sleepy Weasel wrote:
Yawn. I certainly wouldn't make number of games something to brag about in the iPhone vs. Android phone debate. But considering the OP's track record of Apple posts...

+1

Oct 12 12 07:47 am Link

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What Fun Productions

Posts: 20192

Phoenix, Arizona, US

Funny, how no one is discussing how it is much harder for developers to write for android (fragmentation), and how many times popular apps are not available on android for months after they are on ios.

There are many advantages for android phones. This OP points out some points that favor ios.

And please remember when posting, this thread is not about me. Thanks!

Oct 12 12 07:57 am Link

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Brian Diaz

Posts: 63192

Danbury, Connecticut, US

nm

Oct 12 12 12:05 pm Link