Photographer

Dominic Dean

Posts: 281

London, England, United Kingdom

Hi, whats the best way to make the skin look 'normal' heres an example:

http://i182.photobucket.com/albums/x85/chefpb/mottledskin_zpse7d843bb.jpg

Feb 24 13 05:19 am Link

Photographer

Ruben Vasquez

Posts: 3115

Puyallup, Washington, US

The best way that I have found for something like that is dodge and burn (mostly dodge in this case). Basically, all you're doing is going in with a low opacity & flow, soft edge brush and making the dark blotches lighter and the light blotches darker. There are quite a few ways to accomplish this but the two more popular methods are two curves layers (my preferred method), or a 50% grey layer set to softlight. It's pretty time consuming but definitely gives the best results.

Here's a write up that explains the technique better:
http://nataliataffarel.tumblr.com/post/4551849530/dnb

Feb 24 13 07:09 am Link

Retoucher

srezy

Posts: 63

Stuttgart, Baden-Württemberg, Germany

Quick & Dirty Version!

Make a Frequenzy Seperation to bring back later the structure again, delete the low layer. Blend it for the first out.

Make a copy of your original and use the mixer brush on the legs (but you can also paint on a new layer the tones in it). Reduce the opacity a low. If the tones are now too flat use a dodge & burn.

Now blend the high layer from the frequenzy seperation on, put it right to the top, desaturate it and use the blending mode soft light.

Here a very quick edit with this technique:
http://jpegshare.net/images/c5/93/c5931dd4fd0bf8531462f1b204599a9c.jpg

Feb 24 13 07:11 am Link

Retoucher

GCrane

Posts: 18

Eastbourne, England, United Kingdom

There is probably a better / faster way then mine. but a low opacity, low hardness brush works well.
Just split the image into the high and low frequencies and on a seperate layer: sample colour from the skin around the mottling and brush over it (sample often)

Heres a link to the image & PSD (i only spent a few minutes on it):

http://dl.dropbox.com/u/59610255/mottle … d843bb.jpg
http://dl.dropbox.com/u/59610255/mottle … d843bb.psd

Feb 24 13 07:13 am Link

Photographer

Dominic Dean

Posts: 281

London, England, United Kingdom

srezy wrote:
Make a Frequenzy Seperation to bring back later the structure again, delete the low layer. Blend it for the first out.

Make a copy of your original and use the mixer brush on the legs (but you can also paint on a new layer the tones in it). Reduce the opacity a low. If the tones are now too flat use a dodge & burn.

Now blend the high layer from the frequenzy seperation on, put it right to the top, desaturate it and use the blending mode soft light.

Here a very quick edit with this technique:
http://jpegshare.net/images/c5/93/c5931dd4fd0bf8531462f1b204599a9c.jpg

Thanks. can you explain what you mean by frequency separation?

Feb 24 13 07:23 am Link

Photographer

pellepiano

Posts: 2282

Stockholm, Stockholm, Sweden

I would suggest some Dodge and Burn so you can keep or get rid of exactly what you want.

Heres an example:

http://www.lutzimages.com/thread_images/mm_mottledskin_cleanup.jpg

Feb 24 13 07:25 am Link

Retoucher

srezy

Posts: 63

Stuttgart, Baden-Württemberg, Germany

You can split the structure and the tones with this technique.
Here`s a tutorial on youtube: http://www.youtube.com/watch?v=dMyaeZmkZD8

Feb 24 13 07:29 am Link

Photographer

Dominic Dean

Posts: 281

London, England, United Kingdom

pellepiano wrote:
I would suggest some Dodge and Burn so you can keep or get rid of exactly what you want.

Heres an example:

http://www.lutzimages.com/thread_images/mm_mottledskin_cleanup.jpg

Thats really impressive! Can you share how you did that please?

Feb 24 13 08:04 am Link

Retoucher

Alejandro Crespo

Posts: 111

Santa Cruz, Santa Cruz, Bolivia

pellepiano wrote:
I would suggest some Dodge and Burn so you can keep or get rid of exactly what you want.

Heres an example:

http://www.lutzimages.com/thread_images/mm_mottledskin_cleanup.jpg

+1
I think the "fast" FS technique for skin smoothing leaves a blurry kind trace in the skin tones and it ends up looking too fake, like when you apply surface blur and kick back the HF layer.
But in some kind of images where the skin texture doesn't matter a lot I believe it would be acceptable.
Correct me if im wrong.

Feb 24 13 08:14 am Link

Retoucher

Alejandro Crespo

Posts: 111

Santa Cruz, Santa Cruz, Bolivia

double post

Feb 24 13 08:14 am Link

Photographer

pellepiano

Posts: 2282

Stockholm, Stockholm, Sweden

Dominic Dean wrote:
Can you share how you did that please?

I usually use a Curves Adjustment that just lightens the image, and use a black mask, i which I paint with white to brighten things, with low opacity.

http://www.lutzimages.com/thread_images/mm_motted_skin_curve.jpg

Heres what the mask looks like. ( it is faster to get than what it looks like ).

http://www.lutzimages.com/thread_images/mm_mottled_mask.jpg

There are nice reads here , with lot of good details ...

http://nataliataffarel.tumblr.com/post/4551849530/dnb
http://www.dmd-digital-retouching.com/b … -tutorial/

.... about dodge and burn.

Feb 24 13 08:19 am Link

Retoucher

Peano

Posts: 4106

Lynchburg, Virginia, US

Another possibility is Imagenomic Portraiture . . . about 30 seconds.

http://img839.imageshack.us/img839/5923/mottled1.jpg

Feb 24 13 08:27 am Link

Photographer

rdallasPhotography

Posts: 966

Norristown, Pennsylvania, US

pellepiano wrote:

I usually use a Curves Adjustment that just lightens the image, and use a black mask, i which I paint with white to brighten things, with low opacity.

http://www.lutzimages.com/thread_images/mm_motted_skin_curve.jpg

Heres what the mask looks like. ( it is faster to get than what it looks like ).

http://www.lutzimages.com/thread_images/mm_mottled_mask.jpg

There are nice reads here , with lot of good details ...

http://nataliataffarel.tumblr.com/post/4551849530/dnb
http://www.dmd-digital-retouching.com/b … -tutorial/

.... about dodge and burn.

This is a great thread and addresses something that I haven't satisfactorily accomplished yet. About how long did this example take you to do? I assume once one gets familiar with the process it goes much more quickly.

Thanks!
Randy

Feb 24 13 08:55 am Link

Retoucher

Retouch007

Posts: 403

East Newark, New Jersey, US

Ruben Vasquez wrote:
The best way that I have found for something like that is dodge and burn (mostly dodge in this case). Basically, all you're doing is going in with a low opacity & flow, soft edge brush and making the dark blotches lighter and the light blotches darker. There are quite a few ways to accomplish this but the two more popular methods are two curves layers (my preferred method), or a 50% grey layer set to softlight. It's pretty time consuming but definitely gives the best results.

Here's a write up that explains the technique better:
http://nataliataffarel.tumblr.com/post/4551849530/dnb

Ruben, if you zoom out and do the d&b it will not take long at all and it gives the best possible result. The trick is (if there is such a thing) to learn your brushes.

If those examples posted are good enough for the poster then by all means do it like that.

I favor the old school way here is a quickie job with just d&b clone 1 or two spots and a little color correction trying to keep the skin looking natural nothing complicated. Always room for improvement to go either way (i.e. more smooth or less).

http://photos.modelmayhem.com/photos/130224/10/512a61c227739.jpg

Feb 24 13 09:39 am Link

Photographer

pellepiano

Posts: 2282

Stockholm, Stockholm, Sweden

[rdallasPhotography ]
It took about five minutes.

Some plugins can work good too as Peano showed, but for a cheap option for this image, the free Skinsmooth extension worked quite well too.

http://www.lutzimages.com/thread_images/mm_skinsmooth.jpg

Feb 24 13 09:42 am Link

Retoucher

Peano

Posts: 4106

Lynchburg, Virginia, US

pellepiano wrote:
Some plugins can work good too as Peano showed, but for a cheap option for this image, the free Skinsmooth extension worked quite well too.

http://www.lutzimages.com/thread_images/mm_skinsmooth.jpg

That's pretty respectable for a quick fix, especially a free one. Another inexpensive ($40) quickie is Topaz Detail -- which is, of course, also very nice for sharpening.

http://img542.imageshack.us/img542/3199/mottled3.jpg

Feb 24 13 10:02 am Link

Photographer

Ruben Vasquez

Posts: 3115

Puyallup, Washington, US

R G wrote:
Ruben, if you zoom out and do the d&b it will not take long at all and it gives the best possible result. The trick is (if there is such a thing) to learn your brushes.

If those examples posted are good enough for the poster then by all means do it like that.

I favor the old school way here is a quickie job with just d&b clone 1 or two spots and a little color correction trying to keep the skin looking natural nothing complicated. Always room for improvement to go either way (i.e. more smooth or less).

For me it really depends on the size of the image and of course, the intent of the image. A small sized image like this with fairly loose requirements wont take very long but a large image with very stringent requirements will take longer. Each image is different.

Feb 24 13 08:23 pm Link

Retoucher

Chase Retouching

Posts: 39

Kansas City, Missouri, US

R G wrote:
Ruben, if you zoom out and do the d&b it will not take long at all and it gives the best possible result. The trick is (if there is such a thing) to learn your brushes.

What do you mean by "learn your brushes"? I think I can guess, but I'd rather learn something new than assume wrongly smile

Feb 24 13 09:06 pm Link

Photographer

Alluring Exposures

Posts: 11360

Mesa, Arizona, US

Dominic Dean wrote:
Hi, whats the best way to make the skin look 'normal' heres an example:

http://i182.photobucket.com/albums/x85/chefpb/mottledskin_zpse7d843bb.jpg

Raise the temperature of the studio...

Feb 24 13 09:32 pm Link

Model

Calypso Moon

Posts: 848

Banning, California, US

I know nothing about retouching, but I do know that my skin gets like that if the environment is too cold or too hot.  A little climate control in the future could take care of the problem without any post work.

Feb 24 13 09:36 pm Link

Model

Big A-Larger Than Life

Posts: 33411

The Woodlands, Texas, US

Alluring Exposures wrote:

Raise the temperature of the studio...

lol

Feb 24 13 09:44 pm Link

Photographer

Ruben Vasquez

Posts: 3115

Puyallup, Washington, US

Chase Retouching wrote:
What do you mean by "learn your brushes"? I think I can guess, but I'd rather learn something new than assume wrongly smile

That's a good point. I think I know what he means as well but I realize now, that's only an assumption that could be wrong. Now I'm a little curious about this too.

Feb 24 13 09:52 pm Link

Photographer

Julian Marsalis

Posts: 1191

Austin, Texas, US

Peano wrote:

That's pretty respectable for a quick fix, especially a free one. Another inexpensive ($40) quickie is Topaz Detail -- which is, of course, also very nice for sharpening.

http://img542.imageshack.us/img542/3199/mottled3.jpg

What was the settings used in Topaz?

Feb 25 13 06:18 am Link

Photographer

Julian Marsalis

Posts: 1191

Austin, Texas, US

dup...

Feb 25 13 06:19 am Link

Photographer

K I S S P H O T O

Posts: 594

Swansea, Wales, United Kingdom

we all know dodge and burning will give the best results, but this is a quickie one in 10 mins with blurring ( i know) but meh, it's the quickest, then you can dodge/burn with a big brush lol
Too much dodgy highlight and quite patchy but its only a quickie without much effort
http://www.staceyclarkephoto.com/mmleg.jpg

Feb 25 13 07:47 am Link

Retoucher

Peano

Posts: 4106

Lynchburg, Virginia, US

Julian Marsalis wrote:
What was the settings used in Topaz?

http://img607.imageshack.us/img607/9611/topazeu.jpg

Feb 25 13 08:07 am Link

Photographer

AbstractedRealism

Posts: 37

Salisbury, Maryland, US

Depends on what you're going for in the end really.  If you want more realistic then a lot of the burn/dodge techniques will work (though I will say I've been told by many people that using burn and dodge is pretty destructive to the image...don't know if it's true or not).  If you're going for more of a glamour or pinup look though the blur option works great, just make sure to drop the opacity of that layer so you can still see a little of the original one through it to keep some texture.

Feb 25 13 08:27 am Link

Retoucher

Peano

Posts: 4106

Lynchburg, Virginia, US

AbstractedRealism wrote:
I've been told by many people that using burn and dodge is pretty destructive to the image...don't know if it's true or not).

It depends on how you dodge and burn. If you do it as pellepiano described above, it isn't destructive at all.

Feb 25 13 09:47 am Link

Photographer

Julian Marsalis

Posts: 1191

Austin, Texas, US

Peano wrote:

http://img607.imageshack.us/img607/9611/topazeu.jpg

Thanks!!!

Feb 25 13 02:28 pm Link

Photographer

Xavier Dellaventi

Posts: 47

Birmingham, England, United Kingdom

You can also develop two version of the RAW file one with a red/magenta removed and paint with a mask, it works very well with no texture loss problem. Try It.

Feb 25 13 02:34 pm Link

Photographer

Kelvin Hammond

Posts: 17360

Billings, Montana, US

No D&B whatsoever...   lol

https://dl.dropbox.com/u/69377546/Legs.jpg

Feb 25 13 03:40 pm Link