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Photographer
mlipscomb
Posts: 13
Montreal, Quebec, Canada


The catch light sucks. I had a big white reflector under him that gives the effect of cataracts in his eyes. I've tried fixing it in photoshop but nothing I do looks very real. My question is are those catch lights such a big deal? And is there a way to fix them?

http://cdn-2-service.phanfare.com/image … a7b35eb0_1
Aug 05 12 10:41 am  Link  Quote 
Photographer
Skydancer Photos
Posts: 21,882
Santa Cruz, California, US


Moderator Note!
Hi there,

I am going to move this to the Digital Art & Retouching Critique forum. I think you will get some more focused/targeted advice there.

http://www.modelmayhem.com/t.php?forum_id=77

If you prefer to stay in General Critique, just let me know.
Aug 05 12 10:43 am  Link  Quote 
Photographer
rdallasPhotography
Posts: 963
Norristown, Pennsylvania, US


mlipscomb wrote:
The catch light sucks. I had a big white reflector under him that gives the effect of cataracts in his eyes. I've tried fixing it in photoshop but nothing I do looks very real. My question is are those catch lights such a big deal? And is there a way to fix them?

http://cdn-2-service.phanfare.com/image … a7b35eb0_1

You have enough of his iris to cleanly clone out the reflector. Just set the opacity down and build it up. If the reflection reaches his pupil, you clean that up as well since that area is black. Just leave the area that is catching the actual lights.

Aug 05 12 10:50 am  Link  Quote 
Photographer
Don Garrett
Posts: 4,052
Escondido, California, US


I would just "paint" in the center part of the iris's, and pupils in Photoshop. I do these kinds of adjustments on a separate layer, zoomed WAY in, and, with some meticulous attention to details, you can make it 100% credible. Sample the darkest, visible part of the pupils, and you should have a color that is at least in the ballpark to start with. Sample other nearby colors, and paint, as necessary.
-Don
EDIT: OK, I cheated !
Aug 05 12 10:56 am  Link  Quote 
Photographer
mlipscomb
Posts: 13
Montreal, Quebec, Canada


I've tried to sample the surrounding areas but it looks blotchy when I apply it. Coloring over it is even worse as the color is too even and 2 dimensional:-(
Aug 05 12 11:23 am  Link  Quote 
Photographer
Don Garrett
Posts: 4,052
Escondido, California, US


mlipscomb wrote:
I've tried to sample the surrounding areas but it looks blotchy when I apply it. Coloring over it is even worse as the color is too even and 2 dimensional:-(

You have to use a VERY small, soft edged "paintbrush", and sample often. Just paint the details in, over the "bad parts", on a separate layer, as if there weren't any catch lights there, zoomed WAY in. When it looks perfect, you are right, the painted part is usually too smooth. I usually add a very small, (appropriate) amount of noise, (often about 2.5), and, then, a very small amount of blur, (often about .3), and Edit>Fade the gaussian blur until it looks perfect. Sometimes, I add two different amounts of noise, with different amounts of blur to get the texture perfect. You will have to get very familiar with these tools, then experiment, to get it right.
-Don

Aug 05 12 11:36 am  Link  Quote 
Photographer
mlipscomb
Posts: 13
Montreal, Quebec, Canada


Aug 05 12 11:55 am  Link  Quote 
Photographer
mlipscomb
Posts: 13
Montreal, Quebec, Canada


This one is a bit better. But I'd really like to have some second opinions:

http://cdn-2-service.phanfare.com/image … b594868c_1
Aug 05 12 01:41 pm  Link  Quote 
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