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Moving facial features without blurring them?
I'm dealing with an image right now, with some slightly asymmetrical facial features (eyes at differing levels and rotation and lips not symmetrical). I've processed a version of the image, and the facial features lost all of their sharpness. The eyelashes merged, lips lost a little luster, etc. I was using liquefy, with the "push right" tool. Should I have used smudge at a high opacity to move things where I wanted them? I hesitate to post a sample, as the model is on MM and I don't want her to be upset at my criticism of her features. Oh, this was a full-length shot at 85mm, but the face had recognizable sharpness to begin with. Feb 09 13 03:00 pm Link Try making a selection and using the warp tool instead. If you're doing drastic changes, you'll be stretching and deforming a lot of pixels. You gotta go easy with that sort of stuff. Feb 09 13 03:02 pm Link If you have CS5 or 6 Puppet Warp also works well. Feb 09 13 03:52 pm Link I also would suggest puppet warp or free transform/warp Mostly I use one of them and then mask/invert and take back parts I need, so the other parts would stay untouched. For example I've used puppet warp here: http://fav.me/d5kz3pq Feb 09 13 04:19 pm Link . Take one side of the face and flip it horizontally. Than apply it next to the other side of the face. . Feb 09 13 04:45 pm Link RSM-images wrote: not an option. one side is so shadowed that the lighting wouldn't match. Feb 09 13 05:10 pm Link Mask Photo wrote: The liquify and smudge business sounds all wrong. I've moved eyes all over the place without doing that. Can't tell about your problem without seeing it. Feb 09 13 06:02 pm Link I copy the feature and then transform, turn or whatever needs to be done. You are still changing the pixels so there will be a loss of quality no matter what method is used, it is more controllable this way. Feb 09 13 06:08 pm Link Peano wrote: jaja, I tried again by copying the eye and moving and transforming it, and it worked really well. I remembered seeing something about that on here (prossibly from one of your tuts, peano). Feb 09 13 07:15 pm Link The way Peano is doing it is the best way. I use a combination of all the ways listed above with liquify and warp being used for smaller adjustments. Feb 09 13 09:40 pm Link |