A model that I recently did a shoot with wants me to retouch a beauty shot of her so that it looks like the fashion magazine type of shot i.e no real skin texture just that horrible surface that looks like noise has been applied all over. Can anyone tell me how best to do that or point me in the direction of a tutorial. Thanks
c_h_r_i_s
Posts: 13,346
Cheltenham, England, United Kingdom
Old trick with beauty shots on film;
Heavy make up on the model, esp lips and eyes.
Open the lens from normal exposure by 1-2 even more stops. This will bleach out the skin but hold the make up.
c_h_r_i_s wrote: Old trick with beauty shots on film;
Heavy make up on the model, esp lips and eyes.
Open the lens from normal exposure by 1-2 even more stops. This will bleach out the skin but hold the make up.
If you're shooting B&W and the model is Caucasian, then an orange or red filter will even out skin tones enormously.
Colin Ackerman wrote: A model that I recently did a shoot with wants me to retouch a beauty shot of her so that it looks like the fashion magazine type of shot i.e no real skin texture just that horrible surface that looks like noise has been applied all over. Can anyone tell me how best to do that or point me in the direction of a tutorial. Thanks
Could you post an example of what you consider horrible?
+1. Also not to give the OP a lesson in civility but it is generally not the best idea to ask for help from a group by insulting the style that many of the group employ. Just saying.
+1. Also not to give the OP a lesson in civility but it is generally not the best idea to ask for help from a group by insulting the style that many of the group employ. Just saying.
True but I think the OP is talking about the band pass fake look that Natalia does not do. My guess is the model want that fake even texture look that is not natural on a human face.
Anyhow a band pass to remove all but a specific size texture, then FS and the patch tool could get the OP close. I also avoid this look so I am sure there is more too it
c_h_r_i_s wrote: Old trick with beauty shots on film;
Heavy make up on the model, esp lips and eyes.
Open the lens from normal exposure by 1-2 even more stops. This will bleach out the skin but hold the make up.
It's not what you think this look is done with lighting as OP stated then the retoucher might go a somewhat further.
Why would the OP agree to do something he's apparently so against.
Why would he want to put is name on something that he thinks is quote, "horrible". There's a time and a place to stand up for your artistic integrity. This sounds like one of those times.
True but I think the OP is talking about the band pass fake look that Natalia does not do. My guess is the model want that fake even texture look that is not natural on a human face.
Anyhow a band pass to remove all but a specific size texture, then FS and the patch tool could get the OP close. I also avoid this look so I am sure there is more too it
You have described far better than I did the effect I was trying to produce. If you look at most adverts for beauty products in such magazines as Vogue you will see the effect the model wants
Colin Ackerman wrote: You have described far better than I did the effect I was trying to produce. If you look at most adverts for beauty products in such magazines as Vogue you will see the effect the model wants
No. You don't see that effect in Vogue very often.
c_h_r_i_s
Posts: 13,346
Cheltenham, England, United Kingdom
Other factors being paper printed on (some looks like Russian communist era toilet paper) and the run was each page scanned or was it a average general run.
I am looking at a Spanish Vogue magazine and most of the images have the effect I describe. I am beginning to wonder if it is just the grain of the printing that I am seeing? Whatever it is that is what the llama wants. Go figure!
The Invisible Touch wrote: I am with Paul Snyder... you will never ever see that in Vogue!!! EVER!!!
Band pass definitely not in Vogue... Anna Wintour will never approve that!! :-)
Before the edited your post you mentioned to prove it and of course I can't prove it, I don't have the editions anymore. That was in last year's spring/summer campaign.
http://models.com/work/estee-lauder-est … s-12/75655
Actually I was thinking of another story that went through recently that didn't sit well with them but due to time constraints they ran the ad anyway. Needless to say you know what happened next.
Before the edited your post you mentioned to prove it and of course I can't prove it, I don't have the editions anymore. That was in last year's spring/summer campaign.
http://models.com/work/estee-lauder-est … s-12/75655
I read they weren't happy with those ads, that's why I remembered it when read the thread.
Magazines with the caliber of Vogue, think very carefully what they published and brands also... as the advertising/fashion industry is being hammer constantly by bad retouching
pellepiano
Posts: 2,172
Stockholm, Stockholm, Sweden
Colin Ackerman wrote: I am looking at a Spanish Vogue magazine and most of the images have the effect I describe. I am beginning to wonder if it is just the grain of the printing that I am seeing? Whatever it is that is what the model wants. Go figure!
If you dont show what you see no one will know what you see.
You were asking for a smooth look but with noise applied overall in the OP.
The smooth base layer is usually applied with a surface blur over a copy or snapshot of the image. Many people adjust the radius for a look that begins to blend the colors smoothly together and then use 1/2 of that number for the threshold as a coarse rule of thumb. Your numbers will vary and should be set till you like the softening look. Apply a black mask to this smoothed layer and paint on the smoothing effect with a soft low opacity 15% white brush. Apply the softening to the face where you think it looks best and apply it to the intensity that you are looking for. The noise part can be painted in too. Some people use a 50% gray layer to start and then go to Filter> Noise> Add Noise> Choose amount > Gaussian> Monochrome and apply that generic noise to that layer...and then be sure to change the blending mode to soft light for that layer. Then they add a black mask to that layer and paint on the noise with a soft low opacity 15% white brush to add the noise texture where they want it...and how strong they want it.
Some people also like to use Filter> Blur> Lens Blur> with a strong radius and then go to the bottom of the lens blur and add in their noise there. It gives you a film grain kind of noise look over the blurring. You apply this filter setting over a snapshot of your image and then place a black mask on that layer and use the white brush to apply the lens blur softening with noise.
Obviously this is an older generation of of look...but if you are delicate and judicious in the application... it does not have to look terribly awful the way some choose to over apply it. You have an attractive port and have good visual taste...so just use your own good judgement on what to apply and where to apply it and how much. Its a judgement and taste decision. Hope this helps some. There are probably some other ways to do this same kind of thing in photoshop...there are usually several ways it seems. I have some sheets of skin pore noise and skin textures that I have created to replace the general gaussian random noise patterns with more realistic skin pore looks. You can PM me if you are interested. Good luck.
You were asking for a smooth look but with noise applied overall in the OP.
The smooth base layer is usually applied with a surface blur over a copy or snapshot of the image. Many people adjust the radius for a look that begins to blend the colors smoothly together and then use 1/2 of that number for the threshold as a coarse rule of thumb. Your numbers will vary and should be set till you like the softening look. Apply a black mask to this smoothed layer and paint on the smoothing effect with a soft low opacity 15% white brush. Apply the softening to the face where you think it looks best and apply it to the intensity that you are looking for. The noise part can be painted in too. Some people use a 50% gray layer to start and then go to Filter> Noise> Add Noise> Choose amount > Gaussian> Monochrome and apply that generic noise to that layer...and then be sure to change the blending mode to soft light for that layer. Then they add a black mask to that layer and paint on the noise with a soft low opacity 15% white brush to add the noise texture where they want it...and how strong they want it.
Some people also like to use Filter> Blur> Lens Blur> with a strong radius and then go to the bottom of the lens blur and add in their noise there. It gives you a film grain kind of noise look over the blurring. You apply this filter setting over a snapshot of your image and then place a black mask on that layer and use the white brush to apply the lens blur softening with noise.
Obviously this is an older generation of of look...but if you are delicate and judicious in the application... it does not have to look terribly awful the way some choose to over apply it. You have an attractive port and have good visual taste...so just use your own good judgement on what to apply and where to apply it and how much. Its a judgement and taste decision. Hope this helps some. There are probably some other ways to do this same kind of thing in photoshop...there are usually several ways it seems. I have some sheets of skin pore noise and skin textures that I have created to replace the general gaussian random noise patterns with more realistic skin pore looks. You can PM me if you are interested. Good luck.
Ray
Hi Ray
That is exactly what the model wants. I didnt think my question was that difficult but obviously I didnt expalin myself very well! I will PM you! Thanks for the help, much appreciated
Colin Ackerman wrote: Hi Ray
That is exactly what the model wants. I didnt think my question was that difficult but obviously I didnt expalin myself very well! I will PM you! Thanks for the help, much appreciated
You could also add an emboss to that noise layer to give it a bit more depth I think (quick test appears to, but it's still not right)