Keep in mind that, in this tutorial, it's being used for torn outside edges. But the process can easily be used on the image you posted by separating the image into as many layers as you want (in the above case the image is being "separated" into 2 pieces) and the torn action is being used on those adjacent edges...if that makes sense.
Then, once the tears are created, the 2 layers are just manipulated to overlay (or however you want them to look).
There is a lot of customizing you can do to change the look of the tear.
sbourson wrote: thanks for you answer but the tutorial you show me look like really fake ..no ?
I agree...because it was done without adding gloss/texture. You definitely want to customize those settings. Also, that tutorial wasn't done on a photo so it looks rather flat.
Imagine the image in your example without the overlap and shading. In your mind, pull the 2 pieces apart and remove the shading on the underneath layer. it would look very ordinary. I don't think it's the "tear" settings that give it the realism. It's the overlap and how the shading of the "piece" underneath is treated that gives it the depth and realism.
Esperance, Western Australia, Australia
why not print it, tear it and then shoot it, bring it back in, overlay it and then blend in the tear/shadows. Use difference mode for alignment. You could print it small say 6 x 4, fill your frame so it comes back in large..
Gary Alan wrote: why not print it, tear it and then shoot it, bring it back in, overlay it and then blend in the tear/shadows. Use difference mode for alignment. You could print it small say 6 x 4, fill your frame so it comes back in large..
+1, why does it all have to be done in post. Use some old school art skills to involve a process with it. I'm sure you could just edit the image you wanted to tear, print it, then tear it, and re-photograph it also. good luck