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Putting a water dress on a model
After reading through this forum, I decided to play along with some water. I do photoshop stuff when not modeling. This isn't the best edit, but I think it looks sweet for a first timer: Nov 30 09 06:55 pm Link I think the problem is within the stitching... I have yet to find a knot to hold such a loose material! Nov 30 09 06:57 pm Link Susan Nagy wrote: Her things are showing that is a plus 18 Nov 30 09 06:57 pm Link Tommy M wrote: lol yeah it is all fantasy Nov 30 09 06:58 pm Link I tried a couple a-la-Bijan with only limited success. Dec 01 09 05:11 am Link S de Varax wrote: I was just about to mention him. So talented Dec 01 09 05:18 am Link Dec 01 09 05:22 am Link Dbl post... oops Dec 01 09 05:22 am Link Adam_A wrote: Great results imo May 23 11 04:32 am Link their are alot of great ideas here! I never really thought about doing this kind of thing, but now i have become fascinated by it.. thanks! May 23 11 05:24 am Link I know this is a very old post. Yet, since i was really surprised to see many calling it a CGI / 3D render. I am trying it soon for sure. Feb 15 14 11:51 pm Link I prefer the milk dresses http://www.huffingtonpost.com/2013/11/0 … 01269.html The model poses are good and the dresses are lively and look fabric-like in their forms. Feb 16 14 12:06 am Link wynnesome wrote: Why stop there? Feb 16 14 12:08 am Link Fashion Photographer wrote: If you want my two cents on how to do the CG version for print, and since this was written in 2009 you've maybe already finished your project, I wouldn't try too hard to make fluid dynamics do all the work. I'd model the dress as a surface, maybe use Maya nCloth, or something, and then use nParticles or RealFlow or whatever for secondary effects. Feb 16 14 12:16 am Link Also to do it like in the OP the darks in the water are as important as the lights. I'd not rely too much on the screen blend mode alone, or you don't capture the darks. Feb 16 14 12:21 am Link hi, i practice on your idea. and it bring me to this: what do you think of? regards Feb 16 14 01:58 pm Link gsylves1 wrote: Feb 16 14 02:21 pm Link wynnesome wrote: Here you go! Feb 16 14 04:25 pm Link This guy does it with milk. You can adjust his techniques for water. I did the workshop and it is well worth it. http://blog.aurumlight.com/2013/05/28/milk-pinup/ Feb 18 14 06:26 am Link I like to point out the Gisele's water dress from op is far more than just setting a layer in screen mode. Note the caustic effect of the water needs to be addressed. Here is a good one by one of our member here: https://www.modelmayhem.com/portfolio/pic/9502123 Feb 18 14 10:46 am Link Chuckarelei wrote: Where are the caustics in that one? Feb 18 14 11:04 am Link Artifice wrote: Look at the see thru area of the water, how the refraction of the light behaves. The one impresses me the most is the model's right leg and the area next to her left leg of hot spot created be the reflection of the ground. Feb 18 14 01:58 pm Link Chuckarelei wrote: Those aren't caustics. That's just refraction. Feb 18 14 03:53 pm Link Artifice wrote: We have different interpretations of the word 'caustic'. For what I understand from my physics class, it's the refraction/reflection properties of liquid when light goes thru it. Feb 18 14 05:27 pm Link Feb 18 14 05:31 pm Link dp Feb 18 14 05:54 pm Link Feb 18 14 06:23 pm Link Chuckarelei wrote: It's this Feb 18 14 06:25 pm Link Artifice wrote: You may be right. But it all comes down to whether I should believe you, or my physics professor? Feb 18 14 07:42 pm Link I put something quick together for this thread... 1) I'd start with cloth, maybe Maya nCloth, as I did on the left above, except I'd plan a dress. 2) Then I'd give the cloth a thickness in ZBrush, using the 'extract' function, and smooth the boundary edges a bit. 3) From there I'd modify the edges in ZBrush so as to appear to be splashes. I'd also add additional splashes. 4) Helps to have a good renderer. I prefer the Maxwell Renderer. All the stuff in my port was rendered with it. And that's how I would approach the 'water dress' thing, if I were to do it. Just my two cents. For the splashes I'd probably use the ZBrush Insert Multi-Mesh Splash Brush set kindly provided for free by Bad King, available here: http://www.badking.com.au/site/shop/org … brush-set/ Feb 18 14 07:47 pm Link Chuckarelei wrote: I'd like to see an example of someone defining it your way. Feb 18 14 07:48 pm Link Feb 18 14 09:57 pm Link Chuckarelei wrote: That's an odd thing for you to post since it exactly illustrates what I was saying and not at all what you said. Artifice wrote: Feb 18 14 10:09 pm Link No, I think I was right. "it's the refraction/reflection properties of liquid when light goes thru it." You are talking about the caustic effects, like caustic projection and caustic reflection. Feb 18 14 10:24 pm Link Chuckarelei wrote: There are two definitions, but one is the bundle of rays traveling through space, and the other is their effect on impact. Feb 18 14 10:34 pm Link Chuckarelei wrote: Feb 18 14 10:41 pm Link Artifice wrote: I Like your comment! I looked at your work! very nice! Feb 23 14 06:37 am Link how to make dress more water like? Feb 25 14 05:55 pm Link Hi, here's what I did last year: https://www.modelmayhem.com/portfolio/pic/33989033 Photos were taken in the dark with a high-speed flash (Godox QT600) at low power in order to freeze the water. Photos were taken outside, the model was in front of a black backdrop, a friend threw the water from various angles, I stitched it in Photoshop. As the models tend to close the eyes when hit by the water I used a 'dry shot' for the face. I can't remember exactly, but I think I used between 5-10 pictures for the final product, but we shot a lot more. Poor Leo was freezing at the end of the shooting... Mar 13 14 04:36 am Link |