Forums >
Digital Art and Retouching >
What's up withe the fake pores?
I just looked at a retouchers samples and I noticed their beauty shots had these strange looking "fake pores." I'm doing more and more beauty and these do NOT look like pores I've seen on a real person. It looks like the retoucher just added noise and dropped the opacity to give the image some texture. But the pores look worse than anything a real person would ever have; the pseudo pores are either too tight or make the model look like she has a furry face. This retoucher is not alone- I see this all over the place. But what is the purpose of these? Where did the trend start? Why does it continue? Sep 03 09 09:30 am Link Michael Donovan Rulezz wrote: It's called taste (or lack of) Sep 03 09 09:52 am Link Michael Donovan Rulezz wrote: If I suggested you're seeing the 'blur + noise' technique, would that about describe what you're talking about? It's common because it's easy. Sep 03 09 10:58 am Link Sean Baker wrote: That may be it. Or the high pass feature discussed earlier. Either way it is tacky and unattractive. Sep 03 09 11:00 am Link Sep 03 09 11:05 am Link Michael Donovan Rulezz wrote: You may side with Natalia about it, but the 'high pass' technique doesn't have to be unattractive and it is used by some high end shops. It's just a matter of knowing how to use it and applying it artfully. Like all techniques, it's that last part which is lost on folks (myself included quite often). The straight blur + noise technique, on the other hand, really has no defense in either theory or practice. Sep 03 09 11:06 am Link Internet tutorials gone wild! If education site walkthroughs and youtube demos convinced as many people that they could breakdance as: retouch images build attractive websites do awesome skateboarding tricks do anything else in Photoshop do anything in After Effects, walking down the street would be a whole lot more entertaining. (PS stumped for examples, I did a google search for "online tutorial", upon which it offered up two suggestions for related searches: photoshop tutorial and html tutorial. It's not my imagination that the whole world thinks they're "awesome at photoshop") Sep 03 09 11:10 am Link Any tool/method used improperly will look like crap... I've posted images here and asked "How can this look be achieved?" The most common answer was "dodge & burn and a lot of time." Being that I retouched the image, I knew for a fact that it was done using blur and high pass and didn't take hours. I use both methods and feel both have their place in retouching. Sep 03 09 11:14 am Link btdsgn wrote: do you have examples shown at 100%? i'd like to see them. Sep 03 09 11:21 am Link hey! Don't get on my back again with this, guys! I said: easy to over do! I didn't say the technique sucks! (this time ) I was looking at a sample of someone doing D&B on an image and it looked like blur... so... any technique in the wrong hands is/can be crap xx Sep 03 09 11:23 am Link toan thai photography wrote: +1 Sep 03 09 11:24 am Link toan thai photography wrote: Here's the only image that I can think I have online right now using blur for the retouch. I was playing around with sharpening after reading Sean Bakers high pass sucks thread. It's not 100%, but its a decent size crop from the original. If you want to see 100%, I'll upload it somewhere later today when I get back home and on my computer. http://farm4.static.flickr.com/3635/364 … ebc4_o.jpg Sep 03 09 11:55 am Link Sean Baker wrote: + 1. Sep 03 09 12:01 pm Link btdsgn wrote: i can see that the image is sharp but what i don't understand how blur/high pass speed up the retouching process. for instance, a beauty image with a model that has lots of zits and little facial bumps; i don't think blur/high pass would take care of that and leave pores intact. perhaps i need to see more examples Sep 03 09 12:08 pm Link toan thai photography wrote: I never said its speeds up the process, I said blur and high pass have a place in retouching just like any other method. My reference to time was a jab at people saying retouching has to take x amount of hours to be done right. Sep 03 09 12:18 pm Link toan thai photography wrote: It won't speed up anything which would normally require healing or cloning to fix (though doing those operations on frequency-split layers is sometimes helpful due to the way PS handles the tools). The value is in areas where you would normally do a lot of tedious D&B to smooth regions of skin, quite possibly like the second aspect of what you're describing. Sep 03 09 12:23 pm Link btdsgn wrote: this one took me over 16hrs. d&b and cloning. no blur and high pass were used. most other beauty images took equally as long. Sep 03 09 12:35 pm Link toan thai photography wrote: Was this for commercial use? Did you charge the client hourly? How many images in the series? Sep 03 09 12:49 pm Link Sean Baker wrote: thanks for explaining. i guess seeing some examples on here made me think blur/high pass is not the way to go when comes to beauty retouching Sep 03 09 12:50 pm Link toan thai photography wrote: IMO, it's all about getting where you want to go the quickest way possible. Blur / HP / etc. is just one way to do something which otherwise would be slow and monotonous; albeit one which is as difficult to learn to apply properly as learning to D&B is. Sep 03 09 01:00 pm Link btdsgn wrote: i wish not to discuss the nature of payment because i want to leave the photographer out of this discussion. depends of the usage, some clients do not want to pay 16 hrs worth of work for an editorial spread. but i do it anyway. i like to challenge myself. Sep 03 09 01:25 pm Link toan thai photography wrote: BTW good work......... Sep 03 09 01:30 pm Link Back when I was starting with frequency separation (more precise high pass separation), I frequently overdid it causing the fake pore look. It's done by using too low of a radius in the original separation followed by too much smooothing on the low frequency layer. Besides blur then noise, this is another way to get fake looking pores. Funky settings in skin smoothing software like Portraiture will also cause fake pores. Sep 03 09 01:30 pm Link toan thai photography wrote: I was wondering how long that one took! Incredible job. Sep 03 09 01:32 pm Link ezpkns retouching wrote: do awesome skateboarding tricks (Cheese and Crackers) well worth it Sep 03 09 01:34 pm Link ezpkns retouching wrote: do awesome skateboarding tricks (Cheese and Crackers) well worth it Sep 03 09 01:34 pm Link I think the way most higher end retouchers are doing is to create a texture 50% grey layer set to soft light and opacity is brushed back in. On top of all of their other D&B, contrast, sharpening, healing etc. Sep 03 09 01:37 pm Link Always the tug of war between deadlines and perfection Sep 03 09 01:38 pm Link toan thai photography wrote: I can! The person I know at view is actually a good friend so I can get advice as well as layered files to see how they do it. I don't have that same kind of access to box work though. Sep 03 09 01:47 pm Link I just found this 'high pass sucks' thread and its interesting. I think the image Nataila posted earlier is a good example of how these kind of things can be used. I think blurring or airbrushng on the low frequency layer can look very phony, because of how colour is separated from texture. But she has done it quite well here, its probably the best you can get. http://farm4.static.flickr.com/3635/364 … ebc4_o.jpg I don't think everyone could do this well though. Actually I was trained in a way when I sarted, but it uses the High Pass - making two layers, one blurred one high pass, so it is not really very new as such. And it doesn't replace knowing how to do details, and I know that my work is far from perfect too. The Apply Image is new to me. Im interested, where did you get the idea for this Sean Baker? Did you work it out or was there some kind of initiator for it? Sep 03 09 02:21 pm Link Snap2 wrote: For using Apply Image? Or for starting the thread? Sep 03 09 02:28 pm Link toan thai photography wrote: Just went to your website Toan...incredible retouching skills! Sep 03 09 02:41 pm Link Sorry Sean I meant for using Apply image Sep 03 09 02:42 pm Link mikedimples wrote: The image on the right is a GREAT example of some of the bad stuff I was referring to (that is why you are supplying this image, correct?) I've NEVER seen pores like that on a human's face. It just looks gross and disgusting to me. Sep 03 09 02:46 pm Link Snap2 wrote: I'd read an article about using GB + Apply Image for another purpose, but in it it mentioned HP being inaccurate. It was something I'd always observed and found frustrating, but had written off to my doing something wrong. Now I was validated by someone who knew wth he was doing. After a bit of digging and realizing that some of the deeper code in PS doesn't work quite the way it should, I realized that some aspects needed working around (like needing a separate process for 8bit vs. 16bit editing to maintain equivalently accurate results) and so wrote about it to share as it hadn't been discussed before. Sep 03 09 02:47 pm Link One thing I'm noticing from the examples used in this thread: many of the people are using models with bad skin. I know that isn't the retoucher's responsibility but it is terrible that so many photographers and clients do not make the time or set aside the resources to use quality models with great skin. Sep 03 09 02:47 pm Link btdsgn wrote: a buddy of mine went to bunch of interviews in ny. while he was there, they show him a beauty retouch for a make up ad. they said the image was passed around from one retoucher to the next to work on. took them couple of days to retouch it. i don't think they would spend this much on an editorial beauty shot though. Sep 03 09 02:55 pm Link Sean Baker wrote: Thats interesting. What do you mean by 'deeper code'? Michael Donovan Rulezz wrote: When you direct a high watt bulb at anyones skin, it looks remarkably flawed. Most models actually have very good skin, it just looks terrible under these condition. Some photographers use techniques to reduce the 'side light' that causes the pores to look so extreme. Sep 03 09 02:58 pm Link Snap2 wrote: I understand how lighting skin works. I'm saying: the examples shown feature models with terrible skin. I know what flawless skin looks like and I see it quite often; flawless skin requires very little retouching and a simple understanding of light. I just started looking through more portfolios of "photoshop wizards" and I am seeing more and more samples where the models have awful skin. Sep 03 09 03:03 pm Link Michael Donovan Rulezz wrote: they do though. sometimes, some models have killer features that clients refuse to work without. i have seen models with great skin with horrible features. Sep 03 09 03:05 pm Link |