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How to fix this?
Dear Retouchers, I tried shooting several different actors individually to composite into a single shot. I screwed up the perspective. Now, when I place them in the scene they either are 1) out of scale or 2) they don't look like they are facing each other. Simply scaling them up and down is not enough. I think I will have to twist them somehow so they look they are facing each other. What tool would you recommend for this? puppet warp? Liquify? something else? May 17 13 02:04 pm Link Is a reshoot impossible? May 17 13 02:09 pm Link Warren Leimbach wrote: Camera. Re-shoot. May 17 13 02:22 pm Link This is like asking a chef "Hey, I think I've put too much salt on the meal. Should I add more water or some potatoes?" We need to SEE the problem to advice you. x May 17 13 02:22 pm Link Natalia_Taffarel wrote: In most cases, yes. In this case, no. Re-shoot. May 17 13 02:39 pm Link Reshoot. Ugh. I was afraid of that. But maybe there is a way to reshape a head so that it looks like the gaze has twisted to the side a bit? I will try to post a sample..... May 17 13 03:06 pm Link Warren Leimbach wrote: No. Re-shoot. May 17 13 03:14 pm Link The key to a realistic multiply shot composite is a fixed camera angle, lens and lighting. Re-shoot. May 17 13 03:30 pm Link agree with the crowd reshoot. Liquify wont do poop and the other ones will just make the body look distorted and wont actually fix your problem. Use a tripod don't move the camera between shots and get it right! While photoshop is amazing it can't fix a photo that wasn't shot right May 17 13 03:36 pm Link Warren Leimbach wrote: There is. May 17 13 07:40 pm Link Can't you show us the image? It might actually be quite an easy fix. May 17 13 11:06 pm Link +1 for re-shoot. Also, this might help you. Watch this video on Greg Heisler's workflow. He literally puts paper down on the floor in the studio to map every spot that his subjects are standing, gear is located..etc. and draws it out to avoid issues. Makes for astounding work also. Good luck video: http://www.profoto.com/blog/videos/mast … -mourning/ May 17 13 11:18 pm Link As requested, here is the image: Here is the dilemma as I see it: Given the scale of the room, the warrior is oriented too much toward the camera left. He doesn't appear to be facing toward the witch. (Conversely, if the witch is scaled up, she enters the warrior's eye line but then her eye line doesn't lead to the warrior.) This is a TFP project that has dragged on and has really begun to consume me. I would really like to get some closure on this and deliver something useful to all the models involved. Chances of a reshoot are low; getting the wardrobe together again would be a challenge and I imagine I have exhausted all my credibility with the models. They would probably mutiny. Would you: Chalk it off to theatrical license and just live with it? Reshoot it? Warp the warrior; maybe stretch one of legs and compress his profile so he looks like he is facing down the corridor a bit more? Warp the corridor? Other ideas? May 18 13 01:25 am Link I never had composited, but I think your first problem is not the eye contact, the problem is on the perspective of the captures and on the focal distance difference between the space and the actors! Try to do the shadows before stress with the eye contact... I think this will never be a very good composite (because of that capture errors) but if you at least match the light and shadows, saturation and hues between the space and the actors, maybe you can solve this delivery problem. You will not use it for your portfolio, but at least you got more background to your next experience! Cheers. P.S. Let's wait for the pro's posts, maybe you will find 10 solutions! May 18 13 09:36 am Link Ah, and eye contact is this case is ok, it's not a problem! (in my Point of view) May 18 13 09:39 am Link Warren Leimbach wrote: I wouldn't try to warp the perspective. About the only cheap fix I can see is to use puppet warp to turn the man's head up a bit. May 18 13 09:53 am Link YES! A solution exists! Thank you Thank you Thank you Thank you Thank you! That is exactly what I was going for. So that is what I need to learn next! Puppet warp. I am constantly amazed by the talents and humbled by the generosity of the MM community. Thank you all so much. May 18 13 10:12 am Link Compositing is much easier when you use a tripod. May 18 13 06:27 pm Link when shooting composites the key to success is planning and then checking the plan 3 more times before you shoot. Using marks on the wall, posts with props attached and a tripod for the camera are musts. Ray Harryhausen always had stick figures made up at the correct heights for what he was going to composite in later so the actors knew where to look. Even today if there's going to be a CGI character there will be an actor in a rough outfit for the other actors to know where to interact. Do you possibly have an image that can be used for a different scene? Maybe the foreground subject looking away in a defensive stance so it looks like he's starting to dodge an energy bolt being thrown at him? Maybe place the bottom of the flying person where he's looking with a portal opening at waist level with the rest of her exiting the other portal opening somewhere else as if she's escaping. Don't get so set on a specific placement that you might not see a solution that can work and possibly make an even cooler image. A lot of the fantasy images I make don't end up looking anything like I originally started off going for. But I saw a great emotional capture and then changed things around to incorporate it. May 23 13 10:46 am Link I'd try free transform and mess around with skew, perspective, warp. May 23 13 11:41 am Link Warren Leimbach wrote: As far as the fantasy composite, I think it's less important that the eyes are directly parallel and more important that the players actually look like they're in your environment. That's harder to do that I thought when I had this idea. May 23 13 11:55 am Link May 23 13 12:09 pm Link |