The Space Cowboy wrote:
Can you get your wall texture from a high pass and build your own grad for the low frequencies and combine?
ideally that's what I'll do every time. I've also wanted this kind of thing for removing power lines against sky, larger blemishes against skin of graduated tonality, etc. anything that wants to be removed could benefit.
I don't know if i've seen step 6 in that tutorial before, but I'll look into it.
I might also be able to use content-aware fill in some crazy capacity; i have some ideas burping around in the braincase. Thanks for the help!
Ken Fournelle wrote:
I simply select the wall elements and fill with the wall color. Add a Clipped grey layer that has slightly blurred noise. You can create light fall-off with graduated shadows in Overlay or Softlight.
the wall color here varies quite a bit. simply filling doesn't work at all. additionally, I'll want to use this elsewhere, where the colors vary by much more than they do here. I also have little luck with trying to carve in giant, subtle shadows with a tone layer.