Forums > Digital Art and Retouching > Dodge and burn eye help

Retoucher

makargina1

Posts: 278

Łódź, Łódzkie, Poland

Maybe is a really silly question, but how does looks your eye helping layer for dodge and burn. I tried lot of types but I can't find that one style that will be really good.

Oct 05 13 10:46 am Link

Digital Artist

RixDigital

Posts: 159

Crystal Lake, Illinois, US

My eye-help for D&B consists of two adjustment layers: Hue/Saturation (to completely desaturate) and Brightness/Contrast (increase contrast and decrease brightness as needed).

Oct 05 13 11:45 am Link

Retoucher

pixel dimension ilusion

Posts: 1550

Brussels, Brussels, Belgium

go to adjustment layers -channel mixer-in they menu upstair choose blue filter
play whit slider and lower opasity if needed

Oct 05 13 11:47 am Link

Retoucher

Peano

Posts: 4106

Lynchburg, Virginia, US

Try a blank layer in either soft light or overlay mode -- or a combination of each (two layers). Paint with color, not just black and white. Soft brush, 10% brush opacity.

This is overlay:
https://i1005.photobucket.com/albums/af171/retouch46/Forums/eye_zps1512f8e9.gif

(This is obviously just for the iris and white of the eye -- not lashes, eyebrows, shadow, etc.}

Oct 05 13 12:47 pm Link

Retoucher

makargina1

Posts: 278

Łódź, Łódzkie, Poland

Peano I didn't mean eye dodging and burning. Eye help layers - the layer that are helping when I' dodging and burning skin or other parts smile
RixDigital - I'm doing similar but it's not enough
Pixel - I will try it today

Oct 06 13 08:03 am Link

Retoucher

Kristiana-Retouch

Posts: 289

Rīga, Rīga, Latvia

My layers:
1. Desaturate
2. Curves usually to darken image (middle point down)
3. Curves - contrast (S shape)
3rd step I constantly change and adjust depending on area I'm working on. Works perfectly fine for me.

Other option I've heard about:
B&W adj. layer:
decrease reds
increase yellows
But my theory is that with this adj. layer you end up dodging and burning more than necessary.

Oct 06 13 08:22 am Link

Photographer

MC Seoul Photography

Posts: 469

Seoul, Seoul, Korea (South)

I have to work a lot with brown eyes. I don't get to play much with blue and green.

I do a few things
I re-open the RAW and redevelop for eyes
then copy the image in as a new layer and reveal just the eyes
If I need to, I do a selective mask on the iris and then put that on a selective color layer, set to..uhm.. linear dodge (Add)

If the eyes have a lot of veins, I'll desaturate red
I use my hard overlay 50% gray layer to dodge the whites if I want to bright them a little
give a little burn to the border.

Oct 06 13 09:22 am Link

Photographer

Jerry Bennett

Posts: 2223

Philadelphia, Pennsylvania, US

I think the OP means to ask what type of adjustment layer, or other tricks, you use to clarify the problem areas and the effects your D&B are having.

I don't use any layers for this because I'm afraid they distort the way things look, so I just get up and take a walk every so often to refresh my eyes.

Oct 06 13 10:10 am Link

Retoucher

Duo Retouching

Posts: 52

Warsaw, Mazowieckie, Poland

BW adjustment layer:
- reds down a touch
- yellows up a bit
- play around to achieve the best view on problematic areas.

regards,
Mat

Oct 06 13 05:12 pm Link

Retoucher

wjw in oz

Posts: 8

Brisbane, Queensland, Australia

fine wink

Oct 06 13 11:12 pm Link

Photographer

Pelle Piano

Posts: 2312

Stockholm, Stockholm, Sweden

wjw in oz wrote:
i think this is what you are trying to do..... hope it helps.... ;o)

The question was not about dodge and burn, as clarified by the OP.

makargina1 wrote:
I didn't mean eye dodging and burning. Eye help layers - the layer that are helping when I' dodging and burning ...

I think that one thing to be careful about is that when you use a black and white adjustment layer and exaggerate one color to find irregularities in skin, chances are that you will D&B too much and sometimes on the wrong parts. Exaggerating means that the difference between colors will be enhanced, and therefor the balance of the D&B parts may be a little off, when returning to the original version.
In my mind it would be better to use a Curveslayer  to add the contrast needed, to better see the uneven skin texture , so all color channels gets tweaked by the same amount.
I change the settings on the Curves layer to do different parts of the face, as one setting seldom fits all.

Oct 07 13 01:20 am Link

Retoucher

a k mac

Posts: 476

London, England, United Kingdom

Pellepiano is right about the use of the B&W Adjustment Layer (usually with the red slider taken down for skin work). It presents colour information tonally, and this can result in misreading the values while doing D&B.

Personally I usually use two layers:-

1/Hue/Saturation set to full desaturation
2/An Adjustment Layer (whichever is convenient) set to Multiply.

Occasionally I use a Saturation eye help action.

The best eye help of all, in my opinion, is to work with two image windows up - the "viewing window" set at the target size, for assessing what is needed, and the "working window" zoomed in as required.

Oct 07 13 02:19 am Link

Retoucher

The Invisible Touch

Posts: 862

Tarragona, Catalonia, Spain

For me, always the same.. Hue/Saturation 100% desaturated layer + curves to darken. That's all for me.

I've found BW layer to be a bit dangerous as this potentially could affect the result of your D&B

Oct 07 13 01:11 pm Link

Retoucher

Natalia_Taffarel

Posts: 7665

Buenos Aires, Buenos Aires, Argentina

pellepiano wrote:
I think that one thing to be careful about is that when you use a black and white adjustment layer and exaggerate one color to find irregularities in skin, chances are that you will D&B too much and sometimes on the wrong parts. Exaggerating means that the difference between colors will be enhanced, and therefor the balance of the D&B parts may be a little off, when returning to the original version.
In my mind it would be better to use a Curveslayer  to add the contrast needed, to better see the uneven skin texture , so all color channels gets tweaked by the same amount.
I change the settings on the Curves layer to do different parts of the face, as one setting seldom fits all.

Exactly- when you alter channels individually you're not seeing a representation of the true gradient

Oct 09 13 04:45 pm Link

Photographer

Jakov Markovic

Posts: 1128

Belgrade, Central Serbia, Serbia

Natalia_Taffarel wrote:

Exactly- when you alter channels individually you're not seeing a representation of the true gradient

You NEVER use black and white adjustment to DNB!!!

Ratio between colors has to remain the same in the eye help.

You can do end point curves.

Multiply and screen on curves.

Contrast, but be careful turn it on and off often, really best used for small details.

Oct 09 13 05:12 pm Link