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Creating Fake Skin Pores
Does anybody know how to create fake skin pores? I'd like to create pores on skin that has no pores on it. Feb 14 11 08:52 pm Link The easiest way would be to shoot some skin samples and use them as texture maps. People will tell you to use the Add Noise filter. While it might be passable in a thumbnail, anything larger will just look like noise was added to simulate pores. Wait, I lied. The easiest way would be to leave the pores in the skin in the first place or to shoot it with some side lighting to show off the texture better. But if it's already shot and the detail isn't there, then using texture maps would be my suggestamendation. Feb 14 11 09:14 pm Link Hipgnosis wrote: +1 Feb 14 11 09:19 pm Link Hi Mark, I have spent the last 3 years creating a re-usable collection of skin pore textures for each part of the body through photographically lighting and capturing them and then processing them so they can be applied to other models skin. I use them to create accurate replacement skin textures when I have smoothed a face or body with electronic foundation, or I have I cloned an area that now looks too smoothed, or I have patched an area under the eyes, or have repaired a blown out highlight that now requires skin texture to look real again. I used to use random noise, but it did not create the accurate look I was hoping for. When printed at 16x20 the pores look accurate and real. You can PM me and we can chat...im not sure what boundaries constitute spamming so Ill keep details for off line. Cheers, Ray Feb 14 11 10:26 pm Link What's electronic foundation? Feb 14 11 11:13 pm Link TMA Photo and Retouch wrote: Sounds interesting Ray, please PM me with details too, I'd love to see! Feb 15 11 02:28 am Link Darkroom Photographics wrote: Foundation is the skin-coloured makeup people use on the face like a 'mask' (you know, the base applied by the MUA on the face of a model for example)... so electronic foundation I would assume, is digital 'skin makeup' basically ... Feb 15 11 02:30 am Link Darkroom Photographics wrote: High-radius blur, soft-brushed solid-color painting, etc. Feb 15 11 02:46 am Link I used to use a method that (I thought) was better than adding noise. - Add new layer - Edit>Fill>50% Grey - go to Filters>Texturizer - Choose Sand texture - Choose brush size to suit image scale - Choose Light direction - click OK Change blending option to overlay or soft light Create black mask with an average size brush and color at grey (mid tone) Opacity at 100% brush in the sandpaper texture to where you want it. Change the brush color to white to show all or black (or dark grey) to show none or minimal. Note: It is important to match the new texture with the same size texture of the pores to make it believable. Usually images that are soft will show very little pores to begin with. this method works when used sparingly. Feb 15 11 06:54 am Link Electronic Foundation. The poster above is pretty fair for what it is. Its Photoshop's version of what the studio makeup artist does. We use advanced curves and several filters to do the digital makeup part and we follow the steps that a studio makeup artist does in approximately the same order that they apply real makeup. (Concealer stage, foundation next, blending, eyes, lips, blush, contouring, setting etc). The foundation is an important step. To do a face...we start with concealer, which is the healing brush, clone tool, and patch tool to conceal blemishes and wrinkles as desired. Then just like a studio makeup artist does with a sponge, powder, or airbrush...we do the foundation in Photoshop to even out the skin color variations, or problem areas, and set the base for the image. I call it electronic foundation...some others like to call it digital foundation. Sometimes the foundation stage is a dust and scratches filter for a clear and glowing look, or a surface blur filter to harmonize the colors and tones and textures throughout the face, or sometimes its a bit of gaussian selectively applied to spread the out the edges of the shadows that have a hard edge look. If we have the time and budget it might also be a dodge and burn foundation...but these can take 4 to 8 hours to do a whole face. These foundation steps are are applied with black, hide-all, layer masks, and with a soft, low opacity, white brush so that the effect is controlled, selective, and not harsh looking. The electronic foundation needs to be applied judiciously and with a sense of artistry and balance obviously so that the application does not look plastic or like a cake mask. Just like in real life, with a studio makeup artist, they can, and sometimes do, over apply the foundation on the set... or not spend the required time to blend in and feather the makeup...so it can also look somewhat harsh, cake like, overly shiny, or uneven, in front of the camera and lights. The overall final electronic foundation effect is sometimes dropped back to about 70-80% opacity on the layer itself sometimes... so that it blends in with the existing skin, looks more natural, and does not end up going towards a plastic or cake look. After this step, if there are some smooth areas...or other areas where you wish there was some texture...thats where the pores come in. Feb 15 11 08:24 am Link Good thread Feb 15 11 08:30 am Link Carlton Primm wrote: Agreed! Feb 15 11 09:03 am Link Hipgnosis wrote: Good word Feb 15 11 09:57 am Link TMA Photo and Retouch wrote: Wow, great description! Thanks for all the detailed info. Feb 15 11 10:12 am Link Eye Designz Photography wrote: +1 Feb 15 11 10:24 am Link Eye Designz Photography wrote: Great technique. Thanks Feb 16 11 07:44 am Link what is filter "Texturizer" ? it is in gallery filter or anywhere else ? i cannot find ... Dec 01 14 11:46 am Link SebastienLory wrote: Go to filters look for texture- and you will see Texturizer Click it. you will see a window pop up, I had the same Problem I only found sandstone as filter, an couldn't find Sand Only. light direction is not showing inm y CS 5 Or maybe I'm lost as you are LOL. Dec 01 14 02:00 pm Link |