How did I light that?
At a shoot, tons of ideas, unique situations, and decisions happen almost subconsciously. When I look back at this shot, there are many subtle things I did to capture it.
The model is Dru Levine (MM#2256048), who is absolutely drop-dead gorgeous. We shot this for The Diamond Dozen and Fun Now at the Heat Utra Lounge in Anaheim.

Setup
When I checked out the layout of the club, I loved the look of this wall because it had a reflective quality that made it shimmer. You probably can’t tell, but for this shot the model is standing on a table in front of a booth – you can see the table at the bottom, and the bottom gray portion is the top of the booth. I wanted as much of the cool background a possible, so I had Dru stand on the table.
I also moved the table out from the wall about 10 feet or so, to make sure the shimmer from the wall wasn’t too bright and overpowering. Shots involving anything shiny are always tricky. This also gave me enough room to place my rim lights in front of the booth but behind the model.

Main light placement
For the main light, I used a 48-inch octobox with a grid from Paul C Buff, lit with an Einstein strobe. The light sat on a C Stand about 2 to 3 feet off center to camera left. I raised the light until the center was right about where her face was. You can see this by looking at the catchlight in her eye, which is in the upper center part of her eye. You can also see the shadow cast from the main light on the wall at the model’s left.
Rim lights placement
I set up two strip boxes with grids on both sides of the model and behind her. This is what creates the highlight on her body and also a touch in her hair. It also helps separate her from the background a little more.
Camera placement
I took this shot with my Canon 5D mkII, with a 135mm f2 at 1/200 f8.0 ISO 250. I was pretty close to the ground either sitting or even laying down. So camera height is right around, or below, her feet. Being so far back it is not too noticeable, but by shooting low (instead of high at head level), the model appears taller (the platforms also help tremendously).
All these elements come together to create an image greater than the sum of its parts.
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