Forums > Digital Art and Retouching > Gradient maps for skin work?

Photographer

Julian Marsalis

Posts: 1191

Austin, Texas, US

I heard from the grapevine that some people use it for fixing/enhancing skin tones. Anyone have any tips or tricks they care to share?

Oct 27 09 08:31 pm Link

Photographer

790763

Posts: 2747

San Francisco, California, US

In the past, I have had some BW gradient layers in luminosity to make certain area "pop" or give a little oompth factor.

Perhaps the same thing is done, but at closeups beauty shots?

Oct 27 09 08:34 pm Link

Retoucher

Midas Post-production

Posts: 1258

London, England, United Kingdom

as in to even out skin tone or what?

This sounds interesting...

Oct 27 09 08:38 pm Link

Photographer

Andrew Thomas Evans

Posts: 24079

Minneapolis, Minnesota, US

Julian Marsalis wrote:
I heard from the grapevine that some people use it for fixing/enhancing skin tones. Anyone have any tips or tricks they care to share?

You could use it as a softlight layer to bump the contrast, in junction with a hue/sat layer to bring the colors back under control.

Could also maybe use it make a mask/layer to kill the reds in the shadows via apply image darken on the red channel, but there are better ways to go about getting a mask for that.

Also, could use it on a color layer to adjust the tones of the shadows, that's always a fun trick.

Oct 27 09 08:38 pm Link

Digital Artist

Michael C Pearson

Posts: 1349

Agoura Hills, California, US

I believe you are referring to mapping out the skin colors on the gradient map to replace aberrant tones. This only looks believable when it's done to select areas - across the entire face looks unnatural. Create a new gradient map adjustment layer set to hue blending mode(or color mode if there's saturation variation in the area you need to fix), then keep making new tabs from color picked "good" skin tones at the appropriate tonal values. Mask out and paint in as needed.

Oct 27 09 09:42 pm Link

Retoucher

Midas Post-production

Posts: 1258

London, England, United Kingdom

mikedimples wrote:
I believe you are referring to mapping out the skin colors on the gradient map to replace aberrant tones. This only looks believable when it's done to select areas - across the entire face looks unnatural. Create a new gradient map adjustment layer set to hue blending mode(or color mode if there's saturation variation in the area you need to fix), then keep making new tabs from color picked "good" skin tones at the appropriate tonal values. Mask out and paint in as needed.

I just tried this and it looks really good, works really well and was something I hadn't thought of. I did try the whole face, but very low opacity which cleaned up the tones nice too x

Oct 27 09 09:49 pm Link

Retoucher

Solstice Retouch

Posts: 2779

New York, New York, US

I do it. I sample the highlights/shadows/midtones of a preferable skin type under similar lighting conditions (based upon light falloff) and apply it a gradient map. Put that on a inverted mask and set the layer style to color. Paint to reveal areas that need adjusting. I set the opacity of the layer to 25% usually. The men's series in my port was all done in the same manner to correct color tone issues that spread across the image.

Works well when done right, but doing it correctly is the key of course.

This is mostly for local adjustments, rather than global. But it can sometimes work for the entire area of skin.

Oct 27 09 10:03 pm Link

Retoucher

Natalia_Taffarel

Posts: 7665

Buenos Aires, Buenos Aires, Argentina

Solstice Retouch wrote:
I do it(...)Works well when done right, but doing it correctly is the key of course.

Show off

I left a comment in the pic... couldn't help myself  n.n

Oct 27 09 10:34 pm Link

Photographer

Bob Roth

Posts: 452

Rowland Heights, California, US

Damn.  You guys are good!

Oct 27 09 10:39 pm Link

Retoucher

Oranges

Posts: 339

Calgary, Alberta, Canada

Gradient mapping is the best underutilized tool in Photoshop.  Correcting skin tones, creating tone maps, colorizing stubborn areas, and overall just making some whacky things happen when you're bored at midnight on a Tuesday.  oh wait.

smile

Oct 27 09 11:27 pm Link

Photographer

doctorontop

Posts: 429

La Condamine, La Condamine, Monaco

I use and blend in gradient maps to help with colour cast and or any local area where their is fall off. Works well if you have borrowed an arm or leg from somewhere. Useful also for boosting contrast. The Match colour command works in a similar way.

Oct 28 09 03:27 am Link

Photographer

Neil Snape

Posts: 9474

Paris, Île-de-France, France

Interesting, I haven't used gradient maps in this way before.

I have used a paint layer in H, S, or clr mode by picking colours up and painting on the layer and masking out after wherever it was too much.   What is nice with the gradient is the overall smoothness will be better than the inexactitude of painting with a tablet.

Oct 28 09 03:53 am Link

Retoucher

A Creative Niche

Posts: 217

Atlanta, Georgia, US

Wow...never thought about this! smile

Oct 28 09 06:01 am Link

Photographer

Jonny Hel

Posts: 986

London, England, United Kingdom

Solstice Retouch wrote:
I do it. I sample the highlights/shadows/midtones of a preferable skin type under similar lighting conditions (based upon light falloff) and apply it a gradient map. Put that on a inverted mask and set the layer style to color. Paint to reveal areas that need adjusting. I set the opacity of the layer to 25% usually. The men's series in my port was all done in the same manner to correct color tone issues that spread across the image.

Works well when done right, but doing it correctly is the key of course.

This is mostly for local adjustments, rather than global. But it can sometimes work for the entire area of skin.

This has been cut/pasted into my little book of secrets!

Oct 28 09 07:35 am Link

Photographer

Robert McCadden

Posts: 171

Kenmore, Washington, US

Solstice Retouch wrote:
I do it. I sample the highlights/shadows/midtones of a preferable skin type under similar lighting conditions (based upon light falloff) and apply it a gradient map. Put that on a inverted mask and set the layer style to color. Paint to reveal areas that need adjusting. I set the opacity of the layer to 25% usually. The men's series in my port was all done in the same manner to correct color tone issues that spread across the image.

Works well when done right, but doing it correctly is the key of course.

This is mostly for local adjustments, rather than global. But it can sometimes work for the entire area of skin.

So, do you create thre seperate maps or am I missing something.

Oct 28 09 01:10 pm Link

Retoucher

Solstice Retouch

Posts: 2779

New York, New York, US

Robert McCadden wrote:

So, do you create thre seperate maps or am I missing something.

Hey Robert,

Once you get the image, open up your swatches panel.

Now get the eye dropper and sample the color in the highlights of the skin, usually the lightest skin color, then hit "new" on a swatch. Continue with midtones, and shadows till you get 3 colors.

Next go to your adjustment layer panel, and hit "gradient map" and it will bring up the gradient map adjustment layer. Adjust the gradient so that the colors are the three that you picked. Set the layer to 'color' and opacity to 20 to 30%, based on what you like, and make sure the mask is black. And paint the mask white to reveal just the skin. If for some reason your colors look off, invert your adjustment gradient so that it's in the precise gradient from shadows to highlights.

Let me know if this helps.

Oct 28 09 05:56 pm Link

Photographer

Sean Baker Photo

Posts: 8044

San Antonio, Texas, US

Solstice Retouch wrote:

Hey Robert,

Once you get the image, open up your swatches panel.

Now get the eye dropper and sample the color in the highlights of the skin, usually the lightest skin color, then hit "new" on a swatch. Continue with midtones, and shadows till you get 3 colors.

All this time and I never noticed the little 'new' icon.  I feel like a complete idiot, but damn does that panel make more sense now smile roll.

Oct 28 09 06:09 pm Link

Photographer

Robert McCadden

Posts: 171

Kenmore, Washington, US

Solstice Retouch wrote:

Hey Robert,

Once you get the image, open up your swatches panel.

Now get the eye dropper and sample the color in the highlights of the skin, usually the lightest skin color, then hit "new" on a swatch. Continue with midtones, and shadows till you get 3 colors.

Next go to your adjustment layer panel, and hit "gradient map" and it will bring up the gradient map adjustment layer. Adjust the gradient so that the colors are the three that you picked. Set the layer to 'color' and opacity to 20 to 30%, based on what you like, and make sure the mask is black. And paint the mask white to reveal just the skin. If for some reason your colors look off, invert your adjustment gradient so that it's in the precise gradient from shadows to highlights.

Let me know if this helps.

Thanks for taking the time to explain this.  I create the three swatches, but I can only use two of the; foreground and background.

Oct 28 09 06:43 pm Link

Retoucher

Solstice Retouch

Posts: 2779

New York, New York, US

Robert McCadden wrote:

Thanks for taking the time to explain this.  I create the three swatches, but I can only use two of the; foreground and background.

No problem --

Once you open up the gradient options, you should see the option to use two colors. To use three you can click between the two colors where the arrow is (ex.1) and it will allow you to set another color, which should be your midtone point.

If you want to send me a sample, I can set up the gradient map on the adjustment layer for you with a brushed mask to give you a physical idea.

https://i36.tinypic.com/2cq1nw7.jpg
(ex.1) click where the arrow is to open up the third color

Oct 28 09 07:22 pm Link

Photographer

doctorontop

Posts: 429

La Condamine, La Condamine, Monaco

oops Solstice has already given a guide I wont confuse the issue smile

Oct 28 09 07:29 pm Link

Photographer

Jerry Bennett

Posts: 2223

Philadelphia, Pennsylvania, US

All this time I've been making gradient maps with only two colors... This is awesome!

Oct 28 09 07:38 pm Link

Photographer

Mikael Ramirez

Posts: 154

Tucson, Arizona, US

Solstice Retouch wrote:
I do it. I sample the highlights/shadows/midtones of a preferable skin type under similar lighting conditions (based upon light falloff) and apply it a gradient map. Put that on a inverted mask and set the layer style to color. Paint to reveal areas that need adjusting. I set the opacity of the layer to 25% usually. The men's series in my port was all done in the same manner to correct color tone issues that spread across the image.

Works well when done right, but doing it correctly is the key of course.

This is mostly for local adjustments, rather than global. But it can sometimes work for the entire area of skin.

This trick is a brilliant way of tackling discoloration.

Oct 28 09 07:53 pm Link

Photographer

Robert McCadden

Posts: 171

Kenmore, Washington, US

Solstice Retouch wrote:

No problem --

Once you open up the gradient options, you should see the option to use two colors. To use three you can click between the two colors where the arrow is (ex.1) and it will allow you to set another color, which should be your midtone point.

If you want to send me a sample, I can set up the gradient map on the adjustment layer for you with a brushed mask to give you a physical idea.

https://i36.tinypic.com/2cq1nw7.jpg
(ex.1) click where the arrow is to open up the third color

That make total sense.  Thanks again for taking the time to explain this.  Gradient mapping is something that I have been wanting to investigate w/ for a while now.

Robert

Oct 28 09 08:01 pm Link

Photographer

Jim Lafferty

Posts: 2125

Brooklyn, New York, US

Solstice Retouch wrote:
If you want to send me a sample, I can set up the gradient map on the adjustment layer for you with a brushed mask to give you a physical idea.

C'mon -- somebody take Solstice up on this offer, then post the link here in the thread. I'd do it but I'm away from my NEF's.  big_smile

Oct 29 09 09:34 am Link

Digital Artist

Eithne Ni Anluain

Posts: 1424

Dundalk, Louth, Ireland

Solstice Retouch wrote:
Once you get the image, open up your swatches panel.

Now get the eye dropper and sample the color in the highlights of the skin, usually the lightest skin color, then hit "new" on a swatch. Continue with midtones, and shadows till you get 3 colors.

Next go to your adjustment layer panel, and hit "gradient map" and it will bring up the gradient map adjustment layer. Adjust the gradient so that the colors are the three that you picked. Set the layer to 'color' and opacity to 20 to 30%, based on what you like, and make sure the mask is black. And paint the mask white to reveal just the skin. If for some reason your colors look off, invert your adjustment gradient so that it's in the precise gradient from shadows to highlights.

Let me know if this helps.

Thanks so much Solstice!! I spent like 2 hours last night trying to find a tut on exactly this when I read the thread yesterday!! Did I find it explained like this? NOOO!! Completely arse ways it was!! neh!

Now re the gradient itself, is it better just to stay with a liner gradient and adjust its settings to the image or play around with it? ie radical or diamond etc? *eyeroll* I should just play with it huh? lol

Oct 29 09 10:09 am Link

Photographer

Julian Marsalis

Posts: 1191

Austin, Texas, US

Ni Anluain wrote:
Thanks so much Solstice!! I spent like 2 hours last night trying to find a tut on exactly this when I read the thread yesterday!! Did I find it explained like this? NOOO!! Completely arse ways it was!! neh!

Now re the gradient itself, is it better just to stay with a liner gradient and adjust its settings to the image or play around with it? ie radical or diamond etc? *eyeroll* I should just play with it huh? lol

Your using the wrong tool if your playing with settings like radical or diamond a "gradient map" does not have those options to play with nor should it. Basically you are toning the image ie remapping the colors based on values to the values in the gradient map.

Oct 29 09 10:15 am Link

Digital Artist

Eithne Ni Anluain

Posts: 1424

Dundalk, Louth, Ireland

Julian Marsalis wrote:
Your using the wrong tool if your playing with settings like radical or diamond a "gradient map" does not have those options to play with.

aye, I just had a brain fart moment!! iForgot is all..... lol

Oct 29 09 10:17 am Link

Retoucher

Virtuoso Skins

Posts: 333

Asheville, North Carolina, US

SRB Photo wrote:

All this time and I never noticed the little 'new' icon.  I feel like a complete idiot, but damn does that panel make more sense now smile roll.

Hehe, don't feel bad, happens to me all the time smile

Kinda of a good thing, we will never get bored big_smile

Oct 29 09 12:46 pm Link

Photographer

Kelvin Hammond

Posts: 17397

Billings, Montana, US

Solstice Retouch wrote:

Hey Robert,

Once you get the image, open up your swatches panel.

Now get the eye dropper and sample the color in the highlights of the skin, usually the lightest skin color, then hit "new" on a swatch. Continue with midtones, and shadows till you get 3 colors.

Next go to your adjustment layer panel, and hit "gradient map" and it will bring up the gradient map adjustment layer. Adjust the gradient so that the colors are the three that you picked. Set the layer to 'color' and opacity to 20 to 30%, based on what you like, and make sure the mask is black. And paint the mask white to reveal just the skin. If for some reason your colors look off, invert your adjustment gradient so that it's in the precise gradient from shadows to highlights.

Let me know if this helps.

I find that the gradient adjustment layer wants to default to a white mask, and I see no dialog to change it to a black mask.

What am I missing?

So far I got it to work by using black paint to hide all of it, and then re-paint in the part I need. How do you make the mask black to begin with?

Dec 15 09 11:01 am Link

Retoucher

Virtuoso Skins

Posts: 333

Asheville, North Carolina, US

Smedley Whiplash wrote:

I find that the gradient adjustment layer wants to default to a white mask, and I see no dialog to change it to a black mask.

What am I missing?

So far I got it to work by using black paint to hide all of it, and then re-paint in the part I need. How do you make the mask black to begin with?

Hit cnt + I to invert it or open apple + I (I think) if you use an alien spaceship compatible device wink

Dec 15 09 11:04 am Link

Photographer

Kelvin Hammond

Posts: 17397

Billings, Montana, US

Virtuoso Skins wrote:
Hit cnt + I to invert it or open apple + I (I think) if you use an alien spaceship compatible device wink

Yeah, I kinda figured that out just a second ago. I don't understand gradient masks much yet, though this technique worked pretty well for me on an older couple I was working on a few minutes ago. (older men are kinda ruddy and red, whereas their wives can be quite pale) This helped much to even out that difference.

Which makes me wonder... if you had a group with a white guy, a black guy, and a native American, would you make a gradient layer mask for each of them based on their individual skin color?

Dec 15 09 11:31 am Link

Retoucher

Mistletoe

Posts: 414

London, England, United Kingdom

Mikedimples got it right. The whole idea of using gradient maps to re-colorise skin, and for that matter most things, is a bad idea on the whole.

This is because gradient maps only use the underlying luminosity levels to map completely new and flat graduated colors. More than anything else, luminosity levels in an image are caused by illumination, - how much light is reflected or absorbed in areas. To assume that you can change color or hue based on mere luminosity, is a really stupid way to go about it. Hue and color ranges (to me these words refer to something completely separate to luminosity, density) are of course much more complex than that.   

The only retoucher I've ever seen arguing for the use of gradient maps to recolorise skin is whatsername Garness.

Dec 15 09 12:07 pm Link

Photographer

doctorontop

Posts: 429

La Condamine, La Condamine, Monaco

Snap2 wrote:
Mikedimples got it right. The whole idea of using gradient maps to re-colorise skin, and for that matter most things, is a bad idea on the whole.

This is because gradient maps only use the underlying luminosity levels to map completely new and flat graduated colors. More than anything else, luminosity levels in an image are caused by illumination, - how much light is reflected or absorbed in areas. To assume that you can change color or hue based on mere luminosity, is a really stupid way to go about it. Hue and color ranges (to me these words refer to something completely separate to luminosity, density) are of course much more complex than that.   

The only retoucher I've ever seen arguing for the use of gradient maps to recolorise skin is whatsername Garness.

I also agree with mikedimples that gradient maps are best used in a localized way when working with skin colour. However their are always exceptions and some middle distance shots do even out very nicely when a gradient map is applied to larger skin areas. I am not going to close my mind off to any tool or technique that might be of use to me. Gry Garness has produced some beautiful work using her techniques and has been published widely. So I am a little surprised that you seem to be so dismissive of her. 

Another example would be Amy Dresser while she does not use Gradient Maps she does however use a single colour picked from the mid-tones placed into a fill layer and then applied to the skin area using the colour blend mode applied at reduced opacity and then masked in, a very similar idea to the way gradient maps are being suggested for use in this thread.

The point I am making here is that it's unfair to criticise only a small part of an individual technique. Gry Garness uses a variety of other tools in combination to make colour adjustments to the skin as a whole.

Gry and Amy are world class retouchers and although their methods differ they both advocate a way of working that involves building up their images by making lots of small changes. I for one am more likely to be influenced by Gry Garness than by whathisname Snap2 ......but I am always open to reasoned debate. smile

Dec 15 09 05:05 pm Link

Retoucher

Mistletoe

Posts: 414

London, England, United Kingdom

Two different things

I imagine you are saying that Dresser uses a flat color overlay for a unifying color blended layer? Nothing wrong with that it makes sense for illustrative work, in fact there's an old 'cream layer' technique is very similar to this. I'll be damned if she uses it at percentages above 30% max for skin, because her carefully worked images show no sign of this. If she did her images would look flat and have abbreviated color, like colorized 1930's shots. 

Gradient maps on the other hand, do not make sense at any percentage. Assigning color/hue shifts to luminosity levels in an image. For technical reasons to do with the way that light and color work on surfaces like I said in my previous post. They are good for other things like previewing, and maybe solarization - but not realism and recoloring

Dec 15 09 06:01 pm Link

Photographer

doctorontop

Posts: 429

La Condamine, La Condamine, Monaco

(A)
https://farm3.static.flickr.com/2559/4188712119_736568dd87_o.jpg


(B)
https://farm3.static.flickr.com/2770/4188802385_76c0dc4435_o.jpg


(C)
https://farm3.static.flickr.com/2602/4188712221_87e94b22f5_o.jpg


A=Original
B=Gradient Map   (27% Opacity)
C=Colour layer fill (20% "    "    )


* B&C Eye Masked and protected from added colour tint.

Applying a 3 colour gradient map for example to a whole face could make it look very fake but if several maps are used each with different colours selected as per the local target area and applied sparingly I think it can be a useful way to even out divergent colour. Good for helping to deal with a rash for example.

I would of course expect to use curves and hue/sat adjustment layer in conjunction with GM. I would not be relying on the maps to make any large shift. The GM method works best for me when used in a targeted and subtle way.

The only difference I can see between a solid fill layer and a 3 colour map is the spread and density/amount of colour applied. The other difference between Amy's method and the GM is 2 extra colours are also being included within the gradient. Both methods are blended in the same way with the colour mode and at reduced opacity.

Granted the graduation is a fake generated spread so to keep a 'real look' the surface area covered by each map should be small and the shape of it should be sensitive to the target area it will cover.

This method to me is just another tool that can work well with some images.

Dec 15 09 08:39 pm Link

Retoucher

Mistletoe

Posts: 414

London, England, United Kingdom

doctorontop wrote:
Granted the graduation is a fake generated spread so to keep a 'real look' the surface area covered by each map should be small and the shape of it should be sensitive to the target area it will cover.

Yes. But again - I don't get how light, what is illuminated and what is not - is interchangeable with hue. Natural hue values and ranges are adjustable in many other, better ways.

You could even use the blend-if's in a similar way if you wanted to change colour similar to a gradient map. These both are just using luminosity, not paying any attention to existing colour, and how those colours change at different density levels.

Dec 16 09 03:29 am Link

Retoucher

Natalia_Taffarel

Posts: 7665

Buenos Aires, Buenos Aires, Argentina

Snap2 wrote:

Yes. But again - I don't get how light, what is illuminated and what is not - is interchangeable with hue. Natural hue values and ranges are adjustable in many other, better ways.

You could even use the blend-if's in a similar way if you wanted to change colour similar to a gradient map. These both are just using luminosity, not paying any attention to existing colour, and how those colours change at different density levels.

I do it smile

All the time.

Gradients, colorize, painting and blend hue and then color (Always masked and painted back in at 15 to 30%)

Use wisely, in portions of skin, soft brushes- works smile

xx

Dec 16 09 03:52 am Link

Digital Artist

Michael C Pearson

Posts: 1349

Agoura Hills, California, US

Snap2 wrote:
Yes. But again - I don't get how light, what is illuminated and what is not - is interchangeable with hue. Natural hue values and ranges are adjustable in many other, better ways.

I'm impressed that you're considering how the illumination affects the skin color. I wish more retouchers did!

When the user is setting up the gradient map, he's color picking the color of the illuminated skin in a small area. As long as it's kept to a small space, there wont be much variable in the global illumination color, that's why it works well for tiny areas. Natural hue value ranges are best handled by gradient map when they're extremely damaged. It's just like saying, screw it - this color skin would be such a pain to correct that I'm just going to copy the good (illumination influenced) hues of the skin in a certain area and overwrite the whole thing.

If for example the skin that needed fixing crossed an area where there is additional reflected light, or where light in some way is changing the color of the skin, then a new gradient map would be required. A new map is needed for any changes in illumination color.

Dec 16 09 06:00 am Link

Retoucher

Mistletoe

Posts: 414

London, England, United Kingdom

mikedimples wrote:
Natural hue value ranges are best handled by gradient map when they're extremely damaged. It's just like saying, screw it - this color skin would be such a pain to correct that I'm just going to copy the good (illumination influenced) hues of the skin in a certain area and overwrite the whole thing.

Yes Ok, we seem to agree.  I guess for damaged files and repair work, I can see that very carefully chosen and masked 'fake colour' repairs like this might help little there I will agree. But with a high quality raw capture, I still think its a mistake to think there's anything to be gained by applying a gradient map to natural luminosity levels. Personally I would think that carefully chosen colors using mulitiple Blend-if layers would be a better way to go, and more easy to work with in these cases.

Natalia_Taffarel wrote:
I do it smile

All the time.

xx

… not sure how I'm supposed to respond to that.

Dec 16 09 08:35 am Link

Retoucher

Natalia_Taffarel

Posts: 7665

Buenos Aires, Buenos Aires, Argentina

Snap2 wrote:
… not sure how I'm supposed to respond to that.

You can agree to disagree or just say : Good for you! smile

x

Dec 16 09 08:40 am Link