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Let's Talk About Carving
Michael C Pearson wrote: Completely agree, however I have to admit that I find it sometimes (jobs where the client has a tight budget/deadline) easier/faster to just 'smooth a gradient' when there's a lot of grunge, and carve later. Jan 12 12 11:02 am Link nebulaoperator wrote: You can't sad but true once it's on the net nothing you can do to stop peeps really if they want to steal it. The only way to not have your work stolen on the net is just not ever post your work on the net... Jan 12 12 12:23 pm Link More carvings plz lol. Mar 06 12 08:20 am Link This topic should not die. Sep 26 12 11:31 pm Link updates, please! Sep 27 12 01:05 am Link Taking a slightly esoteric view of "carving" where its adding more depth to an image by adding highlights and shadows - I've been using this method: re-exposing a digital negative (once to capture highlights, once for shadows, and a "base" layer, and then re-exposing for specific parts of the image - eg, eyes, teeth, lips etc..) and using masks and various layering methods to carve out a better image. I know its not strictly the DnB carving style but just another tool that helps get the job done. Sep 27 12 02:36 am Link I wonder whether anybody would be interested in using white chalk, charcoal and grey paper to develop their awareness of tonal modelling (to use the traditional term). It might surprise those who are unfamiliar with these media how fast they can produce work. Erasing, smudging and many other techniques can be used, and working at speed is easy. You could knock out twenty or thirty tonal sketches in the time it takes to do one D&B image. And getting your hands dirty is very good for you. Sep 27 12 02:05 pm Link yes, I would be interested in the digital version of this technique, even in the old Flemish 6 steps technique if it's appropriate. or it's too far-fetched? Sep 28 12 12:26 pm Link I think that might be going a wee bit over the top, Dan. Sep 28 12 02:03 pm Link Nov 27 12 11:26 pm Link Face Sculpting by Amy Dresser http://www.youtube.com/watch?v=kG31bW0yka4 Jan 12 13 08:02 am Link About opacity and flow ... Regarding high opacity and low flow, versus low opacity and high flow: A point I don't think has been made in the discussion above is about the difference in the quality of the gradient you get with each method. Illustration: - Pen pressure controls off (or just use a mouse) - Color pure black - Brush size 150 px - Brush hardness 0% - Repeated strokes to build up a dark center fading at the edges Draw your own conclusions. Feb 02 13 01:28 pm Link Peano wrote: Peano, I've noticed that I get lots of step-chunks if I use brushes with any spacing, so i turn spacing off, and i get a much smoother stroke. It does, however, increase the flow significantly. Am I doing something dumb? Feb 03 13 08:04 pm Link Mask Photo wrote: I guess it depends on what job you're doing. If you're using a 100% hard brush and need to draw clean edges, you might need to drop the spacing. But with a 0% hard brush and the setting I used above, I got a smooth gradient with the brush left at the default 25% spacing. Feb 04 13 05:13 am Link Found this incredibly helpful thread whilst trying to find info on carving. Not done much proper photoshop retouching in a while so needed a bit of a refresher. Anyway, here's the photo i worked on straight from the camera, followed by my retouched version: I'm not completely happy with it, but i think i reached that point where i was going round in circles to some extent. I decided it was best to call this one done and move on to another. I might come back to it later, but I think attempting a broad range of shots with a broad range of lighting is the best idea at this stage in order to learn/practice more. Carving doesn't come naturally to me at all! I'm not a natural artist, especially not in 3 dimensions, so trying to shade accurately on faces etc involves a lot of trial and error. Thanks for the resources on planes of the face too! I copied a little jpeg from one of those sites and had it has a layer in my PS document so i could be looking at it whilst i worked. Was invaluable. As I said, I don't think I'm there with it yet, but hopefully if i keep practising on different faces in different lighting i'll get to a point where the anatomy of the face comes more naturally to me. I'm also tempted to purchase one of those heads so i can light it myself and experiment! EDIT: new version - re-worked his face a bit. Much happier with it. Feb 14 13 05:17 am Link Peano wrote: A lot of the early stuff i read around d&b retouching (correction or carving) suggested a low opacity rather than flow. I got quite frustrated at first trying to make this work, especially for carving. I found smooth gradients impossible to achieve. I decided to to ditch that method, stick opacity all the way up and use very low flow, and that's now my preferred technique. I usually use 1% flow for correction and between 1% and 3% for carving. For me this felt a lot more natural - more how i'd expect a felt tip to work, or something like that. I suppose to some extent it depends how your brain is wired. Feb 14 13 05:28 am Link The hand tool, spacebar shaking image to catch something i use this technquie for examining images for things like sensor spots, artifacts etc... I use the word jiggle, 'jiggling the image around' . Anyway back to reading! . Feb 14 13 01:16 pm Link Lanenga wrote: I have CS6 extended and there is no 'animation' in the window drop list... Feb 21 13 03:42 pm Link Megan E Griscom wrote: He probably means 'Timeline' down at the bottom Feb 21 13 03:57 pm Link Ugh I could really use a class in this I think lol... Jun 10 13 12:15 pm Link Julian Marsalis wrote: Natalia suggested to take drawing lessons once. Definitely some of the best advice I've taken. Jun 10 13 12:26 pm Link Ruben Vasquez wrote: Yeah I use to draw tons years ago maybe time to take that back up... Jun 10 13 02:21 pm Link Michael C Pearson wrote: Grazian wrote: Much better! You're a quick learner. A mistake I see lots of dodge and burn newbies making is that they tend to dodge way more than burn. Grazian wrote: I've fine-tuned these settings over the years and they are very specific but work amazingly well if you get it right. Nice tool. Jun 10 13 02:35 pm Link Ronald Nyein Zaw Tan wrote: This is part of it. Ronald Nyein Zaw Tan wrote: This is another part of it. Jun 10 13 03:38 pm Link I think the topic of "carving" was a good topic, I am curious why someone decided to bump it up? Jun 10 13 05:03 pm Link That be me and my need to learn more about this fantastic skill I still fail at. Jun 11 13 08:56 am Link Carving = D&B I like to use the AL curve method over 50% gray on SL for this. Used with FS. Pretty much my standard for cosmetic work. Time consuming and tedious,, YES there are other ways of doing Cosmetic work without FS, but are less controlling but still non-destructive, iE: blank layer using Healing Brush. This i leave for large blemishes. You can also try using Dust and scratches for minimizing hair or ache/blackheads and layer masking it in. I use 2 layers for this, 1 for HL and 1 for Shadow with appropriate settings. The workflow gets simple once you are accustomed to it. I have an action for the base. Jun 11 13 12:21 pm Link In order for it to be viable, it needs to be "real". Real=antaomically correct IN THE GIVEN LIGHT=following the original. It's about enhancing what's already there. Basically, it is about creating contrast by darkening some areas, and lightening other. Pushing the image. Same for the skin areas, same for the trees, the birds and bees, for everything. Now I am no genius, but just by observing, you can tell when someone knows to paint, and paints it as it is, as opposed to making these perfect-doll looking creatures, that always look off. Follow the original after the basic clean up (otherwise you'll follow the mess). Jun 11 13 03:04 pm Link In order for it to be viable, it needs to be "real". Real=antaomically correct IN THE GIVEN LIGHT=following the original. It's about enhancing what's already there. Basically, it is about creating contrast by darkening some areas, and lightening other. Pushing the image. Same for the skin areas, same for the trees, the birds and bees, for everything. Now I am no genius, but just by observing, you can tell when someone knows to paint, and paints it as it is, as opposed to making these perfect-doll looking creatures, that always look off. Follow the original after the basic clean up (otherwise you'll follow the mess). Jun 11 13 03:04 pm Link Nov 01 13 02:21 pm Link Okay, so a) this topic should not die b) this is what I did yesterday after spending few hours reading this forum + with the generous help from member pellepiano who gave one of his PSD files. This is nowhere near the level of some of the folks who participated in the thread, yet it's probably the best I've ever done in that area of retouching. The back story is that she wanted a portrait that would show her personality - "fun, quirky, weird". I would really appreciate the thoughts of y'all - what did I do wrong, how do I improve, etc? Before: After: Dec 20 13 01:23 pm Link Your best bet would you be to write in the Critic forum as we are not allowed to critic other people's work outside that place. Dec 20 13 07:55 pm Link It's a thread for people to talk about a certain technique, practice it and give people pointers. I think it's ok, especially since I'm openly asking for it Dec 20 13 08:11 pm Link it's pretty good ! Dec 20 13 11:10 pm Link Why would you enhance someone's nose and chin, and not eyes, jawline, cheekbones? I'd do it the other way round. Dec 21 13 07:20 am Link Jakov Markovic wrote: How would you go about it? Any chance you could draft something up with the original image so that I would see the direction you have in mind? Dec 21 13 11:59 am Link You just take your time and repeat what's already there. Not like what I did in 15 minutes, but I hope you get the point. Dec 21 13 03:04 pm Link I would leave the muscle line on the forehead intact, because that crease from the skin was a direct result of the quirky expression she's making. That's what I would do. The chin area on your version needs to be toned down. Remember that lighter things are protruding and darker means receding. On the hair region, I would paint in the matching hair color to address the hairline (gap) on the head. Do you see it? Darkening the roots a bit so she has uniform hair. Those are minor cosmetic adjustments. cwwmbm wrote: Dec 22 13 01:27 pm Link I did a it a bit more. Dec 23 13 12:08 am Link Jakov Markovic wrote: please stop dont do other. Dec 23 13 03:36 am Link |