Forums > Digital Art and Retouching > Putting a water dress on a model

Photographer

Fashion Photographer

Posts: 14388

London, England, United Kingdom

I'm trying to put a dress made of water on a model, and am really struggling.

This is essentially the image I'm trying to replicate:

https://bittenandbound.com/wp-content/uploads/2007/09/gisele_bundchen_ipanema_02.jpg


I was just wondering whether anyone has done anything like this before... I'm just trying to make a realistic skirt. I'm not trying to put in all the auxillary splashes yet.

I'm getting frustrated at my lack of results, and am just about ready to just photoshop some tigers in and call it a day sad

Jun 25 09 05:49 am Link

Photographer

Fashion Photographer

Posts: 14388

London, England, United Kingdom

Jun 25 09 06:04 am Link

Photographer

Ruben Vasquez

Posts: 3117

Las Vegas, Nevada, US

I wish I could address the issue with an answer pertaining to Photoshop but unfortunately my knowledge isn't quite up to par. For that I apologize however, I can point you to an individual who specializes in such dresses. I believe he uses a 3D program to render the dresses but he may be able to help. His name is Bijan of Bijan Studio and Fantasy Wardrobes (mm # 887787). Good luck.

https://modelmayhm-3.vo.llnwd.net/d1/photos/080202/19/47a50a205797f_m.jpg https://modelmayhm-7.vo.llnwd.net/d1/photos/081230/09/495a612457327_m.jpg

Jun 25 09 06:06 am Link

Photographer

Fashion Photographer

Posts: 14388

London, England, United Kingdom

Ruben Vasquez wrote:
I wish I could address the issue with an answer pertaining to Photoshop but unfortunately my knowledge isn't quite up to par. For that I apologize however, I can point you to an individual who specializes in such dresses. I believe he uses a 3D program to render the dresses but he may be able to help. His name is Bijan of Bijan Studio and Fantasy Wardrobes (mm # 887787). Good luck.

https://modelmayhm-3.vo.llnwd.net/d1/photos/080202/19/47a50a205797f_m.jpg https://modelmayhm-7.vo.llnwd.net/d1/photos/081230/09/495a612457327_m.jpg

Thankyou so much - that's incredibly helpful. I'm making meshes in a fluid simulation program, and rendering them on a backplate in 3dsmax using mental ray. I didn't want to specify the method I was using in my initial post, because I wanted to leave it open for other people to suggest better methods. Those images are incredible.

Jun 25 09 06:09 am Link

Photographer

Ruben Vasquez

Posts: 3117

Las Vegas, Nevada, US

Davepit wrote:
I'm making meshes in a fluid simulation program, and rendering them on a backplate in 3dsmax using mental ray.

lol I don't have a damn clue what the hell you just said but it sounded cool! big_smile

Glad I was able to help some.

Jun 25 09 06:23 am Link

Retoucher

James Minshall

Posts: 218

Bedford, Indiana, US

Davepit wrote:
Thankyou so much - that's incredibly helpful. I'm making meshes in a fluid simulation program, and rendering them on a backplate in 3dsmax using mental ray. I didn't want to specify the method I was using in my initial post, because I wanted to leave it open for other people to suggest better methods. Those images are incredible.

The water dresses I've seen (like Giselle in the op) took a rumored 10,000 frames over the course of two days, picking the absolute best shapes, and editing them.  Another tutorial I read included a wading pool set against a black background.. kick light from both sides, and an assistant throwing bricks and other objects into it to get hundreds or thousands of shapes, then editing with those.

rendering 3d water is a brilliant idea.

Jun 25 09 06:45 am Link

Retoucher

Tarazz

Posts: 142

Howell, New Jersey, US

I can't see a 3d renedered water to look like real water, throw couple of buckets of water into the air behind a black background, some lights fast shutter speed and you'll have more than enough images to make your dress. Use warp tool to manipulate water into your desired shape.

Jun 25 09 09:31 am Link

Photographer

Fun City Photo

Posts: 1552

Stuttgart, Baden-Württemberg, Germany

Davepit wrote:
I'm trying to put a dress made of water on a model, and am really struggling.
I'm getting frustrated at my lack of results, and am just about ready to just photoshop some tigers in and call it a day sad

If you are artistically inclined and know how to paint in PS it will be a piece of cake. If not Pay a PS artist to do a few of them on a transparent layer then just pose the model accordingly and past it over the picture. You can always Free Transform or use the liquify tool to adjust.
Another way is: getting a mannequin through water on it. Do this a few times to get the shapes then extract the mannequin.
Another rough way is to spill colored water and photograph it then use the Pattern Maker and adjust with Hue and saturation an a few blending modes and Layer opacity.
All above is possible.
Dave Hill has a movie where he shows a mannequin put on fire to produce the final shot.

Jun 25 09 09:39 am Link

Photographer

Fun City Photo

Posts: 1552

Stuttgart, Baden-Württemberg, Germany

Tarazz wrote:
I can't see a 3d renedered water to look like real water, throw couple of buckets of water into the air behind a black background, some lights fast shutter speed and you'll have more than enough images to make your dress. Use warp tool to manipulate water into your desired shape.

Great! you posted this while I was writing.
Yeah but not behind but in front of.

Jun 25 09 09:40 am Link

Retoucher

James Minshall

Posts: 218

Bedford, Indiana, US

Tarazz wrote:
I can't see a 3d renedered water to look like real water, throw couple of buckets of water into the air behind a black background, some lights fast shutter speed and you'll have more than enough images to make your dress. Use warp tool to manipulate water into your desired shape.

depending on the software used, I think 3d water could look BETTER than real H2O.  I dunno.. it may be more time consuming, but it seems like you'd have much more control over the final product.  Use the shot of the model as a 2d background, and 3d model a transparent shape roughly similar to that of your photographed model.  Then throw 3d water on the transparent shape.  Doing this, you'd get the distorted reflections and refractions of your model and the set in each water drop.

Jun 25 09 09:52 am Link

Photographer

Fashion Photographer

Posts: 14388

London, England, United Kingdom

http://www.youtube.com/watch?v=IIgumws-CJw

This is 3d water. It was written in maya then sent to houdini and then composited. The thing is, because its moving the detail didn't need to be so fine. I communicated with the person who supervised the 3d work for the commercial. Unfortunately I know nothing about writing fluid force stuff in maya, so may have to stick with what I've been doing with realflow and 3dsmax. Realflow tends to be a bit tempramental and trial-and-error based, though, so it's frustrating me.


I figure that if I can get a model like Hana, people won't be too critical of my 3d work, butfor the moment, this is my plan B.

Im almost certain that this commercial and the one I posted are the only two examples of this idea in advertising.

Jun 25 09 10:38 am Link

Photographer

S T U D I O S I X

Posts: 408

Toronto, Ontario, Canada

Tarazz wrote:
I can't see a 3d renedered water to look like real water, throw couple of buckets of water into the air behind a black background, some lights fast shutter speed and you'll have more than enough images to make your dress. Use warp tool to manipulate water into your desired shape.

Well that's a great idea.

Jun 25 09 11:43 am Link

Photographer

Skydancer Photos

Posts: 22196

Santa Cruz, California, US

There is an excellent video and tutorial on this, but I am having a hard time finding it. I'll look again later today.

This tutorial shows up a lot on other boards, but IMO is not a very good example... still, it may give you enough ideas to get started on your own.
http://bwebi.com/water-dress.html

Edit:
Here's Bijan Studio's thread discussing how he does it:
https://www.modelmayhem.com/po.php?thread_id=296704

Jun 25 09 11:51 am Link

Photographer

J T I

Posts: 6051

San Diego, California, US

Davepit wrote:
I'm trying to put a dress made of water on a model, and am really struggling.

This is essentially the image I'm trying to replicate:

https://bittenandbound.com/wp-content/uploads/2007/09/gisele_bundchen_ipanema_02.jpg


I was just wondering whether anyone has done anything like this before... I'm just trying to make a realistic skirt. I'm not trying to put in all the auxillary splashes yet.

I'm getting frustrated at my lack of results, and am just about ready to just photoshop some tigers in and call it a day sad

If you can figure out how to find it via google, Bijan put a whole tutorial on how to do it up on here about a year ago...

Jun 25 09 11:53 am Link

Photographer

Fashion Photographer

Posts: 14388

London, England, United Kingdom

Have I mentioned how much you guys rock? Thanks so much big_smile

Jun 25 09 05:52 pm Link

Photographer

iHartPhotos

Posts: 1263

Calgary, Alberta, Canada

Davepit wrote:
Thankyou so much - that's incredibly helpful. I'm making meshes in a fluid simulation program, and rendering them on a backplate in 3dsmax using mental ray. I didn't want to specify the method I was using in my initial post, because I wanted to leave it open for other people to suggest better methods. Those images are incredible.

I was going to say "I'm sure its CGI renders" but you already know that.

Jun 25 09 06:35 pm Link

Photographer

RSM-images

Posts: 4226

Jacksonville, Florida, US

.

An easier and quicker way is to photograph the model for the finished image.

Then, photograph the model in as close to that pose as possible -- against a green screen -- wearing a green, hooded, body suit and a suitable dress (blown with a fan).

Chromakey (a broadcast television term but reasoably suitable here to convey understanding) the dress and render it as water.

Add water splashes and drops.

There is no reason to go 3D -- stay within 2D as it is much easier and faster as well as just as realistic in appearance.

.

Jun 25 09 06:54 pm Link

Photographer

iHartPhotos

Posts: 1263

Calgary, Alberta, Canada

RSM-images wrote:
.

An easier and quicker way is to photograph the model for the finished image.

Then, photograph the model in as close to that pose as possible wearing a green, hooded, body suit and a suitable dress (blown with a fan) -- against a green screen.

Chromakey (a broadcast television term but reasoably suitable here to convey understanding) the dress and render it as water.

Add water splashes and drops.

.

No. You won't get the same refraction and reflections of her skin behind the water.

Jun 25 09 06:57 pm Link

Photographer

Wertheim Photography

Posts: 279

Toronto, Ontario, Canada

syd47421 wrote:

depending on the software used, I think 3d water could look BETTER than real H2O.  I dunno.. it may be more time consuming, but it seems like you'd have much more control over the final product.  Use the shot of the model as a 2d background, and 3d model a transparent shape roughly similar to that of your photographed model.  Then throw 3d water on the transparent shape.  Doing this, you'd get the distorted reflections and refractions of your model and the set in each water drop.

It's all about who you use as your visual effects person is

Jun 25 09 07:03 pm Link

Photographer

RSM-images

Posts: 4226

Jacksonville, Florida, US

.

iHartPhotos wrote:
No. You won't get the same refraction and reflections of her skin behind the water.

.

The original image of the model can be suitably retouched to simulate some of the caustics of a 3D image on a 2D image.

I agree that a few minutes of manual retouching will not come close to the rendering of the caustics of water within a 3D application taking several minutes to a few hours of computer time.

.

Jun 25 09 07:06 pm Link

Photographer

StephenEastwood

Posts: 19585

Great Neck, New York, US

Jason Todd Ipson wrote:
If you can figure out how to find it via google, Bijan put a whole tutorial on how to do it up on here about a year ago...

was it this one http://www.tutorialkit.com/tutorials/Wa … 42866.html

not the way I would go about it, but seems like it will work, needs a tad more refinishing work.  Gisele was actually done with water being thrown at a model, they have a video online somewhere of the shoot.


I like this one myself  https://www.advertography.com/pix/levis_ambiance_1.jpg


check this link for some shots  of how it was done.  http://www.facebook.com/pages/kurt-stal … 0409895377



Stephen Eastwood
http://www.PhotographersPortfolio.com

Jun 25 09 07:15 pm Link

Retoucher

PixelAlter

Posts: 94

Clayton, North Carolina, US

Davepit wrote:
I'm trying to put a dress made of water on a model, and am really struggling.

These may or may not help, but I found them interesting...

http://revision3.com/pixelperfect/dropsofwater
http://revision3.com/pixelperfect/flow

It isn't "exactly" a water dress, but he does show how to do water with photoshop, and it may be enough to get you where you need to be.

Jun 25 09 07:34 pm Link

Photographer

Fashion Photographer

Posts: 14388

London, England, United Kingdom

Thanks for the links guys. I had always dismissed the idea of using superimposed water, as opposed to water rendered over a back plate, as infeasible, on the basis that it wouldn' account for the refractions.

However, in light of the information about the creation of the Bundechen ad, and after looking over some emails with the guy who did the Mattoni ad, it seems that refractions wouldn't actually be that much of a problem!
I guess I had just associated the technique with the quality of the results achieved by that tutorial with the girl in the bikini.

Stephen, looking at the facebook pictures, my first thought was 'Hmm, which MM model wouldn't mind having paint thrown on her for a few thousand frames?' then I realised it was a mannequin tongue

I guess since I'm not actually animating the thing, shooting water separately, instead of simulating it in realflow, as I have been doing, might just work!

Jun 25 09 07:39 pm Link

Photographer

StephenEastwood

Posts: 19585

Great Neck, New York, US

Jun 25 09 07:40 pm Link

Photographer

Leeon Photography

Posts: 168

Newville, Pennsylvania, US

Jun 25 09 07:51 pm Link

Photographer

S de Varax

Posts: 7313

London, England, United Kingdom

I posted about the milk project before- http://razooma.net/projects/milk/
https://likecool.com/Gear/Pic/Andrey%20Razumovsky/Andrey-Razumovsky-10.jpg

Constantin mentioned

Hmm.. So went hastily through comments to Andrey Razoomovsky's profile and works on photosight.ru. In the comments to some pics, he (himself) claims it's just regular Milk (3.5% fat) + "just a bit" of photoshop + a lot and a lot and a lot of frames until he gets one right (but a that point, I'm more tempted to think that a lot of frames are made into one composite picture)... Makes perfect sense, gonna do a proof of concept shot soon I guess... wink

However, some people say he's lying and he'd been using a professional water generator plugin (popular in Hollywood) called RealFlow, but first method makes more sense for me given he's a photographer and not a 3D artist... Either way, it's freaking spectacular.. smile

quite interesting big_smile

Jun 25 09 08:07 pm Link

Photographer

Meg Photo

Posts: 246

Barcelona, Catalonia, Spain

I'm giving a try to RealFlow, it looks aresome smile

Jun 25 09 08:49 pm Link

Photographer

wynnesome

Posts: 5453

Long Beach, California, US

They're all very cool IMAGES, but I'll be impressed in terms of PHOTOGRAPHY when someone can do it single exposure through the lens. 

Maybe Adam Chilson will do it someday, but then again he's usually too busy coming up with his own insanities.

Jun 25 09 08:57 pm Link

Retoucher

Kevin_Connery

Posts: 3307

Fullerton, California, US

wynnesome wrote:
They're all very cool IMAGES, but I'll be impressed in terms of PHOTOGRAPHY when someone can do it single exposure through the lens.

Perhaps. It certainly is one valid approach.

But clients prefer to get the results they want at the price they can afford, and sometimes that precludes doing it as a 'single exposure through the lens'.

Of course, given that this is the Digital Arts and Retouching forum, post-production-centric solutions tend to be emphasized, and the attitude that it's less pure unless it was created solely in-camera is discouraged.

Jun 26 09 12:17 am Link

Photographer

Fashion Photographer

Posts: 14388

London, England, United Kingdom

Thanks again guys! I think that the wealth of information and genrous spirit in this thread more than makes up for the Soapbox forum on this site!

The method of shooting hundreds of frames in the sunlight is very interesting indeed. I'm going to give that a shot when I head to Sydney. I will, however, modify it somewhat, in that I will shoot the frames with lighting similar to that which I will use for the model, via a few flashes. Hopefully that will both freeze the water well, and allow a realistic result.

Jun 26 09 06:23 am Link

Photographer

Giuseppe Luzio

Posts: 5834

New York, New York, US

Ruben Vasquez wrote:

lol I don't have a damn clue what the hell you just said but it sounded cool! big_smile

Glad I was able to help some.

3d rendering

Jun 26 09 06:48 am Link

Photographer

nwprophoto

Posts: 15005

Tonasket, Washington, US

StephenEastwood wrote:
was it this one http://www.tutorialkit.com/tutorials/Wa … 42866.html



Stephen Eastwood
http://www.PhotographersPortfolio.com

The color shift on her skin under the water kind of kills that image for me.

Jun 26 09 08:11 am Link

Photographer

Terry M Day Jr

Posts: 1814

Gwinner, North Dakota, US

I glad this thread came up.  I saw this photo:

http://razoomanet.deviantart.com/art/Mi … -123205178

and because very intrigued by it. 

I really like this style.

Jun 26 09 08:45 am Link

Photographer

Teddy Tran

Posts: 68

Houston, Texas, US

I attempted it, with unsatisfying results. I took few hundred pictures of splashing water, used color range to crop out the water from the background and layered most of it.

https://modelmayhm-4.vo.llnwd.net/d1/photos/090516/12/4a0f0ff23f246.jpg

Jul 11 09 10:04 am Link

Photographer

Kenny Thomas

Posts: 114

Tucson, Arizona, US

Dude its simple

Get a garden hose.

Have a friend hose down your naked model while you click the shutter.

Jul 11 09 10:10 am Link

Photographer

TMA Photo and Training

Posts: 1009

Lancaster, Pennsylvania, US

I just purchased 140+ "Water Splash" paint brushes for Photoshop CS-CS4  at www.daz3d.com.  They are 1/2 price till the end of July 2009 it seems. 

These splashes look real and come in all kind of shapes, sizes and patterns and can be further warped into other shapes and curves and spins if needed for the effect.  Look for "Rons Splashes" on the site. They load right into the Photoshop Brushes Pallet and you can just paint them onto an image...and if you use a separate transparent layer for each splash...then they can be manipulated freely to overlap and to extend into any direction you want.

http://www.daz3d.com/i.x/search/searchs … g=splashes

Jul 12 09 08:32 pm Link

Photographer

Zambrano Photography

Posts: 1

Acadia Valley, Alberta, Canada

Hello,

I get this questions a lot, I should do a video online in youtube.com on how I achieve the results in my final images.

I photographed the model first in a very simple fashion style gray backdrop.

Actually it is real water. I had an assistant put water in a bucket, empty 2 litter soda bottle anything we could create different splashes with into my set and me taking the shot and freezing the water in motion. I took about 300 different shots. The splash images were warped into a dress like shape. It took me at least 3 to 5 days in PS per image to create the finals.

I tried to shoot the splashes in black background, white background, gray background and it would not work. Till I thought in black and white and shot the splashing water in a red background. After turning that shot in gray scale and putting my splash shot into my model image and applying the blending Hard Light to the splash image it blended perfectly, maybe with a small tweak with a curve to get rid off any unwanted edges. I did try to get a 3D artist involved but the water just did not look photo realistic, so I went with doing it all in photography and PS to fine tune.

Juan Zambrano

Nov 21 09 07:56 am Link

Retoucher

Masked Man

Posts: 80

Los Angeles, California, US

One thing that I see a lot with composite images is the lack of attention to relative resolution as well as relative proportion when it comes to the elements.  If you are going to suspend the disbelief of the viewing audience I personally think that attention to detail is crucial.  As an example, if you have a high resolution image of a well lit model covered in low resolution, over-sized water droplets that is a dead giveaway that it is not real.  If you are going to try to do something like that solely in photoshop I personally say take your time and do it right. 

     To get it right, I would say first make note of the lighting setup for the shot image (if all of the elements are from the same lighting, even better) and on a new layer, draw arrows representing all directions of light.  On another layer I would sketch out over the model the shape of the dress I want to create out of the water, taking note as to the movement of the model's body, the movement of the air around her (is her hair being blown by a wind machine), etc... to get a believable sketch.

     Then would be the arduous task of molding the shape out of the water splashes (done in layers of course for overlap) followed by finalizing highlights on the water to match the light setup. 

But that might just be me...

HEY, 1st POST! YAY.

Nov 22 09 05:05 am Link

Photographer

Mark Tate

Posts: 571

Gosford, New South Wales, Australia

Well this has given me some ideas to try out my self and not use photoshop ..very interesting

Nov 22 09 05:17 am Link

Photographer

Downtown Pro Photo

Posts: 1606

Crystal Lake, Illinois, US

I did one that's in my port.  I shot the model and picked the pose to use.  For the water I went out back on a sunny day with a black nylon backdrop and shot water being splashed out of a 25 gallon tub, water being thrown from a bucket through the air and water splashing off a various shapes that were very close to the models pose.  Make sure the objects are painted black.  All of this was done with a shutter speed of 1/2000 to freeze the motion.  Set the camera on continuous shooting and just hold down the shutter button while the water flies.  Out of 15 shots or so you'll get maybe one that you can use for something.
In photoshop, select sections of the splashes and water streams that approximate the flow patern and shape you want,  Lasso the area of the image you want to use (might not be the whole image) and paste it into the models' image.  Scale and distort to match what you want, don't get too carried away with it.  Set the blending mode to screen, the black background will disapear against the brighter parts of the image, so it's important to light your subject and background accordingly.  Use masks to blend the sections together. 
For areas you want more detail than shows through with the screen mode, duplicate the layer, set to normal and then use a hide all mask to then go back and gradually paint in the areas you want to bring up detail in.

hope that all makes some sense and helps.

Nov 23 09 08:30 pm Link